If either the DRM_SYNCOBJ_WAIT_FLAGS_WAIT_FOR_SUBMIT or DRM_SYNCOBJ_WAIT_FLAGS_WAIT_AVAILABLE flags are passed to drm_syncobj_array_wait_timeout, the function might sleep if the fence at one of the given timeline points has not yet been submitted. Therefore, we should call might_sleep in that case to catch potential bugs. Signed-off-by: Erik Kurzinger <ekurzinger@xxxxxxxxxx> --- drivers/gpu/drm/drm_syncobj.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/drivers/gpu/drm/drm_syncobj.c b/drivers/gpu/drm/drm_syncobj.c index c59bb02e2c07..e04965878a08 100644 --- a/drivers/gpu/drm/drm_syncobj.c +++ b/drivers/gpu/drm/drm_syncobj.c @@ -1062,8 +1062,10 @@ static signed long drm_syncobj_array_wait_timeout(struct drm_syncobj **syncobjs, uint32_t signaled_count, i; if (flags & (DRM_SYNCOBJ_WAIT_FLAGS_WAIT_FOR_SUBMIT | - DRM_SYNCOBJ_WAIT_FLAGS_WAIT_AVAILABLE)) + DRM_SYNCOBJ_WAIT_FLAGS_WAIT_AVAILABLE)) { + might_sleep(); lockdep_assert_none_held_once(); + } points = kmalloc_array(count, sizeof(*points), GFP_KERNEL); if (points == NULL) -- 2.43.0