From: Markus Elfring <elfring@xxxxxxxxxxxxxxxxxxxxx> Date: Tue, 26 Dec 2023 18:22:54 +0100 Memory releases were triggered during error handling only over the label “fail”. 1. Return directly after a call of the function “kcalloc” failed at the beginning. 2. Reduce the data processing at the end to a required kfree() call order also by adjusting jump targets. 3. Delete an initialisation for the variable “validated_shader” which became unnecessary with this refactoring. Signed-off-by: Markus Elfring <elfring@xxxxxxxxxxxxxxxxxxxxx> --- drivers/gpu/drm/vc4/vc4_validate_shaders.c | 42 +++++++++++----------- 1 file changed, 21 insertions(+), 21 deletions(-) diff --git a/drivers/gpu/drm/vc4/vc4_validate_shaders.c b/drivers/gpu/drm/vc4/vc4_validate_shaders.c index 9745f8810eca..d76787bb7d51 100644 --- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c +++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c @@ -783,7 +783,7 @@ vc4_validate_shader(struct drm_gem_dma_object *shader_obj) int shader_end_ip = 0; uint32_t last_thread_switch_ip = -3; uint32_t ip; - struct vc4_validated_shader_info *validated_shader = NULL; + struct vc4_validated_shader_info *validated_shader; struct vc4_shader_validation_state validation_state; if (WARN_ON_ONCE(vc4->is_vc5)) @@ -799,14 +799,14 @@ vc4_validate_shader(struct drm_gem_dma_object *shader_obj) kcalloc(BITS_TO_LONGS(validation_state.max_ip), sizeof(unsigned long), GFP_KERNEL); if (!validation_state.branch_targets) - goto fail; + return NULL; validated_shader = kcalloc(1, sizeof(*validated_shader), GFP_KERNEL); if (!validated_shader) - goto fail; + goto free_targets; if (!vc4_validate_branches(&validation_state)) - goto fail; + goto free_shader; for (ip = 0; ip < validation_state.max_ip; ip++) { uint64_t inst = validation_state.shader[ip]; @@ -815,7 +815,7 @@ vc4_validate_shader(struct drm_gem_dma_object *shader_obj) validation_state.ip = ip; if (!vc4_handle_branch_target(&validation_state)) - goto fail; + goto free_offsets; if (ip == last_thread_switch_ip + 3) { /* Reset r0-r3 live clamp data */ @@ -842,12 +842,12 @@ vc4_validate_shader(struct drm_gem_dma_object *shader_obj) if (!check_instruction_writes(validated_shader, &validation_state)) { DRM_DEBUG("Bad write at ip %d\n", ip); - goto fail; + goto free_offsets; } if (!check_instruction_reads(validated_shader, &validation_state)) - goto fail; + goto free_offsets; if (sig == QPU_SIG_PROG_END) { found_shader_end = true; @@ -861,7 +861,7 @@ vc4_validate_shader(struct drm_gem_dma_object *shader_obj) if (ip < last_thread_switch_ip + 3) { DRM_DEBUG("Thread switch too soon after " "last switch at ip %d\n", ip); - goto fail; + goto free_offsets; } last_thread_switch_ip = ip; } @@ -872,26 +872,26 @@ vc4_validate_shader(struct drm_gem_dma_object *shader_obj) if (!check_instruction_writes(validated_shader, &validation_state)) { DRM_DEBUG("Bad LOAD_IMM write at ip %d\n", ip); - goto fail; + goto free_offsets; } break; case QPU_SIG_BRANCH: if (!check_branch(inst, validated_shader, &validation_state, ip)) - goto fail; + goto free_offsets; if (ip < last_thread_switch_ip + 3) { DRM_DEBUG("Branch in thread switch at ip %d", ip); - goto fail; + goto free_offsets; } break; default: DRM_DEBUG("Unsupported QPU signal %d at " "instruction %d\n", sig, ip); - goto fail; + goto free_offsets; } /* There are two delay slots after program end is signaled @@ -905,7 +905,7 @@ vc4_validate_shader(struct drm_gem_dma_object *shader_obj) DRM_DEBUG("shader failed to terminate before " "shader BO end at %zd\n", shader_obj->base.size); - goto fail; + goto free_offsets; } /* Might corrupt other thread */ @@ -913,7 +913,7 @@ vc4_validate_shader(struct drm_gem_dma_object *shader_obj) validation_state.all_registers_used) { DRM_DEBUG("Shader uses threading, but uses the upper " "half of the registers, too\n"); - goto fail; + goto free_offsets; } /* If we did a backwards branch and we haven't emitted a uniforms @@ -927,7 +927,7 @@ vc4_validate_shader(struct drm_gem_dma_object *shader_obj) */ if (validation_state.needs_uniform_address_for_loop) { if (!require_uniform_address_uniform(validated_shader)) - goto fail; + goto free_offsets; validated_shader->uniforms_size += 4; } @@ -943,12 +943,12 @@ vc4_validate_shader(struct drm_gem_dma_object *shader_obj) return validated_shader; -fail: +free_offsets: + kfree(validated_shader->uniform_addr_offsets); + kfree(validated_shader->texture_samples); +free_shader: + kfree(validated_shader); +free_targets: kfree(validation_state.branch_targets); - if (validated_shader) { - kfree(validated_shader->uniform_addr_offsets); - kfree(validated_shader->texture_samples); - kfree(validated_shader); - } return NULL; } -- 2.43.0