On Tue, Aug 6, 2013 at 10:36 AM, Lucas Stach <l.stach@xxxxxxxxxxxxxx> wrote: > Am Dienstag, den 06.08.2013, 10:14 -0400 schrieb Rob Clark: >> On Tue, Aug 6, 2013 at 8:18 AM, Lucas Stach <l.stach@xxxxxxxxxxxxxx> wrote: >> > Am Dienstag, den 06.08.2013, 12:31 +0100 schrieb Tom Cooksey: >> >> Hi Rob, >> >> >> >> +lkml >> >> >> >> > >> On Fri, Jul 26, 2013 at 11:58 AM, Tom Cooksey <tom.cooksey@xxxxxxx> >> >> > >> wrote: >> >> > >> >> > * It abuses flags parameter of DRM_IOCTL_MODE_CREATE_DUMB to >> >> > >> >> > also allocate buffers for the GPU. Still not sure how to >> >> > >> >> > resolve this as we don't use DRM for our GPU driver. >> >> > >> >> >> >> > >> >> any thoughts/plans about a DRM GPU driver? Ideally long term >> >> > >> >> (esp. once the dma-fence stuff is in place), we'd have >> >> > >> >> gpu-specific drm (gpu-only, no kms) driver, and SoC/display >> >> > >> >> specific drm/kms driver, using prime/dmabuf to share between >> >> > >> >> the two. >> >> > >> > >> >> > >> > The "extra" buffers we were allocating from armsoc DDX were really >> >> > >> > being allocated through DRM/GEM so we could get an flink name >> >> > >> > for them and pass a reference to them back to our GPU driver on >> >> > >> > the client side. If it weren't for our need to access those >> >> > >> > extra off-screen buffers with the GPU we wouldn't need to >> >> > >> > allocate them with DRM at all. So, given they are really "GPU" >> >> > >> > buffers, it does absolutely make sense to allocate them in a >> >> > >> > different driver to the display driver. >> >> > >> > >> >> > >> > However, to avoid unnecessary memcpys & related cache >> >> > >> > maintenance ops, we'd also like the GPU to render into buffers >> >> > >> > which are scanned out by the display controller. So let's say >> >> > >> > we continue using DRM_IOCTL_MODE_CREATE_DUMB to allocate scan >> >> > >> > out buffers with the display's DRM driver but a custom ioctl >> >> > >> > on the GPU's DRM driver to allocate non scanout, off-screen >> >> > >> > buffers. Sounds great, but I don't think that really works >> >> > >> > with DRI2. If we used two drivers to allocate buffers, which >> >> > >> > of those drivers do we return in DRI2ConnectReply? Even if we >> >> > >> > solve that somehow, GEM flink names are name-spaced to a >> >> > >> > single device node (AFAIK). So when we do a DRI2GetBuffers, >> >> > >> > how does the EGL in the client know which DRM device owns GEM >> >> > >> > flink name "1234"? We'd need some pretty dirty hacks. >> >> > >> >> >> > >> You would return the name of the display driver allocating the >> >> > >> buffers. On the client side you can use generic ioctls to go from >> >> > >> flink -> handle -> dmabuf. So the client side would end up opening >> >> > >> both the display drm device and the gpu, but without needing to know >> >> > >> too much about the display. >> >> > > >> >> > > I think the bit I was missing was that a GEM bo for a buffer imported >> >> > > using dma_buf/PRIME can still be flink'd. So the display controller's >> >> > > DRM driver allocates scan-out buffers via the DUMB buffer allocate >> >> > > ioctl. Those scan-out buffers than then be exported from the >> >> > > dispaly's DRM driver and imported into the GPU's DRM driver using >> >> > > PRIME. Once imported into the GPU's driver, we can use flink to get a >> >> > > name for that buffer within the GPU DRM driver's name-space to return >> >> > > to the DRI2 client. That same namespace is also what DRI2 back- >> >> > > buffers are allocated from, so I think that could work... Except... >> >> > >> >> > (and.. the general direction is that things will move more to just use >> >> > dmabuf directly, ie. wayland or dri3) >> >> >> >> I agree, DRI2 is the only reason why we need a system-wide ID. I also >> >> prefer buffers to be passed around by dma_buf fd, but we still need to >> >> support DRI2 and will do for some time I expect. >> >> >> >> >> >> >> >> > >> > Anyway, that latter case also gets quite difficult. The "GPU" >> >> > >> > DRM driver would need to know the constraints of the display >> >> > >> > controller when allocating buffers intended to be scanned out. >> >> > >> > For example, pl111 typically isn't behind an IOMMU and so >> >> > >> > requires physically contiguous memory. We'd have to teach the >> >> > >> > GPU's DRM driver about the constraints of the display HW. Not >> >> > >> > exactly a clean driver model. :-( >> >> > >> > >> >> > >> > I'm still a little stuck on how to proceed, so any ideas >> >> > >> > would greatly appreciated! My current train of thought is >> >> > >> > having a kind of SoC-specific DRM driver which allocates >> >> > >> > buffers for both display and GPU within a single GEM >> >> > >> > namespace. That SoC-specific DRM driver could then know the >> >> > >> > constraints of both the GPU and the display HW. We could then >> >> > >> > use PRIME to export buffers allocated with the SoC DRM driver >> >> > >> > and import them into the GPU and/or display DRM driver. >> >> > >> >> >> > >> Usually if the display drm driver is allocating the buffers that >> >> > >> might be scanned out, it just needs to have minimal knowledge of >> >> > >> the GPU (pitch alignment constraints). I don't think we need a >> >> > >> 3rd device just to allocate buffers. >> >> > > >> >> > > While Mali can render to pretty much any buffer, there is a mild >> >> > > performance improvement to be had if the buffer stride is aligned to >> >> > > the AXI bus's max burst length when drawing to the buffer. >> >> > >> >> > I suspect the display controllers might frequently benefit if the >> >> > pitch is aligned to AXI burst length too.. >> >> >> >> If the display controller is going to be reading from linear memory >> >> I don't think it will make much difference - you'll just get an extra >> >> 1-2 bus transactions per scanline. With a tile-based GPU like Mali, >> >> you get those extra transactions per _tile_ scan-line and as such, >> >> the overhead is more pronounced. >> >> >> >> >> >> >> >> > > So in some respects, there is a constraint on how buffers which will >> >> > > be drawn to using the GPU are allocated. I don't really like the idea >> >> > > of teaching the display controller DRM driver about the GPU buffer >> >> > > constraints, even if they are fairly trivial like this. If the same >> >> > > display HW IP is being used on several SoCs, it seems wrong somehow >> >> > > to enforce those GPU constraints if some of those SoCs don't have a >> >> > > GPU. >> >> > >> >> > Well, I suppose you could get min_pitch_alignment from devicetree, or >> >> > something like this.. >> >> > >> >> > In the end, the easy solution is just to make the display allocate to >> >> > the worst-case pitch alignment. In the early days of dma-buf >> >> > discussions, we kicked around the idea of negotiating or >> >> > programatically describing the constraints, but that didn't really >> >> > seem like a bounded problem. >> >> >> >> Yeah - I was around for some of those discussions and agree it's not >> >> really an easy problem to solve. >> >> >> >> >> >> >> >> > > We may also then have additional constraints when sharing buffers >> >> > > between the display HW and video decode or even camera ISP HW. >> >> > > Programmatically describing buffer allocation constraints is very >> >> > > difficult and I'm not sure you can actually do it - there's some >> >> > > pretty complex constraints out there! E.g. I believe there's a >> >> > > platform where Y and UV planes of the reference frame need to be in >> >> > > separate DRAM banks for real-time 1080p decode, or something like >> >> > > that? >> >> > >> >> > yes, this was discussed. This is different from pitch/format/size >> >> > constraints.. it is really just a placement constraint (ie. where do >> >> > the physical pages go). IIRC the conclusion was to use a dummy >> >> > devices with it's own CMA pool for attaching the Y vs UV buffers. >> >> > >> >> > > Anyway, I guess my point is that even if we solve how to allocate >> >> > > buffers which will be shared between the GPU and display HW such that >> >> > > both sets of constraints are satisfied, that may not be the end of >> >> > > the story. >> >> > > >> >> > >> >> > that was part of the reason to punt this problem to userspace ;-) >> >> > >> >> > In practice, the kernel drivers doesn't usually know too much about >> >> > the dimensions/format/etc.. that is really userspace level knowledge. >> >> > There are a few exceptions when the kernel needs to know how to setup >> >> > GTT/etc for tiled buffers, but normally this sort of information is up >> >> > at the next level up (userspace, and drm_framebuffer in case of >> >> > scanout). Userspace media frameworks like GStreamer already have a >> >> > concept of format/caps negotiation. For non-display<->gpu sharing, I >> >> > think this is probably where this sort of constraint negotiation >> >> > should be handled. >> >> >> >> I agree that user-space will know which devices will access the buffer >> >> and thus can figure out at least a common pixel format. Though I'm not >> >> so sure userspace can figure out more low-level details like alignment >> >> and placement in physical memory, etc. >> >> >> >> Anyway, assuming user-space can figure out how a buffer should be >> >> stored in memory, how does it indicate this to a kernel driver and >> >> actually allocate it? Which ioctl on which device does user-space >> >> call, with what parameters? Are you suggesting using something like >> >> ION which exposes the low-level details of how buffers are laid out in >> >> physical memory to userspace? If not, what? >> >> >> > >> > I strongly disagree with exposing low-level hardware details like tiling >> > to userspace. If we have to do the negotiation of those things in >> > userspace we will end up with having to pipe those information through >> > things like the wayland protocol. I don't see how this could ever be >> > considered a good idea. >> >> well, unless userspace mmap's via a de-tiling gart type thing, I don't >> think tiling can be invisible to userspace. >> > Why is mmap considered to be such a strong use-case for DMABUFs? After > all we are trying to _avoid_ mmapping shared buffers where ever > possible. I don't know if I'd call it a strong use-case, as much as a good worst-case to consider >> But if two GPU's have some overlap in supportable tiled formats, and >> you have one gpu doing app and one doing compositor, and you want to >> use tiling for the shared buffers, you need something in the wayland >> protocol to figure out what the common supported formats are between >> the two sides. I suppose it shouldn't be too hard to add a >> standardized (cross-driver) format-negotiation protocol, and in the >> absence of that fallback to non tiled format for shared buffers. >> > I don't see how tiling format negotiation would be easier in userspace > than in the kernel. If we can come up with a scheme for that, we can as > well do it in the kernel. well.. I guess I don't see how it would be easier in the kernel than in userspace ;-) But if you can come up with a good way to add it to dev->dma_params that everyone can agree on, I don't mind. I suppose I'm starting with the assumption that it will be difficult/impossible to get everyone to agree on this, but I don't mind being proved wrong. >> > I would rather see kernel drivers negotiating those things at dmabuf >> > attach time in way invisible to userspace. I agree that this negotiation >> > thing isn't easy to get right for the plethora of different hardware >> > constraints we see today, but I would rather see this in-kernel, where >> > we have the chance to fix things up if needed, than in a fixed userspace >> > interface. >> >> Well, if you can think of a sane way to add that to dev->dma_params, >> and if it isn't visible if userspace mmap's a buffer, then we could >> handle that in the kernel. But I don't think that will be the case. >> > I'm sure we can come up with something sane to put it in there. The > userspace mmap thing is a bit complicated to deal with, but I have the > feeling that going through a slow path if you really need mmap is a > reasonable thing to do. > For example we could just make mmap some form of attach that forces > linear layout if the exporter isn't able to give userspace a linear > mapping from a tiled buffer by using GART or VM. I guess I don't object to mmap being a slow path (as long is it doesn't end up requiring a slow path on hw where this otherwise wouldn't be needed). BR, -R > Regards, > Lucas > -- > Pengutronix e.K. | Lucas Stach | > Industrial Linux Solutions | http://www.pengutronix.de/ | > Peiner Str. 6-8, 31137 Hildesheim, Germany | Phone: +49-5121-206917-5076 | > Amtsgericht Hildesheim, HRA 2686 | Fax: +49-5121-206917-5555 | > _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel