On 04/12/2023 18:33, Boris Brezillon wrote: <snip>
+/** + * cs_slot_sync_queue_state_locked() - Synchronize the queue slot priority + * @ptdev: Device. + * @csg_id: Group slot. + * @cs_id: Queue slot. + * + * Queue state is updated on group suspend or STATUS_UPDATE event. + */ +static void +cs_slot_sync_queue_state_locked(struct panthor_device *ptdev, u32 csg_id, u32 cs_id) +{ + struct panthor_group *group = ptdev->scheduler->csg_slots[csg_id].group; + struct panthor_queue *queue = group->queues[cs_id]; + struct panthor_fw_cs_iface *cs_iface = + panthor_fw_get_cs_iface(group->ptdev, csg_id, cs_id); + + u32 status_wait_cond; + + switch (cs_iface->output->status_blocked_reason) { + case CS_STATUS_BLOCKED_REASON_UNBLOCKED: + if (queue->iface.input->insert == queue->iface.output->extract && + cs_iface->output->status_scoreboards == 0) + group->idle_queues |= BIT(cs_id); + break; + + case CS_STATUS_BLOCKED_REASON_SYNC_WAIT: + drm_WARN_ON(&ptdev->base, !list_empty(&group->wait_node));
I think we should remove this drm_WARN_ON(). With my user submission experiments, I keep hitting this warning because I'm a bit slow to signal a Mali sync object. In other words; I'm keeping a stream blocked for a while.
It is quite common to get two rapid job IRQs, e.g. one for a global event, and one for a particular CSG event. Depending on timing of the scheduled work to deal with the IRQs, I quite often end up with two tick_work() being scheduled and executed as a result of this. Both of these will see the same stream as CS_STATUS_BLOCKED_REASON_UNBLOCKED, and hence the second will trigger the drm_WARN_ON(), as the first run already added the group to the waiting list.
I'm pretty sure we can hit this drm_WARN_ON() when user space starts making use of multiple streams pr group as well, since two or more streams for the same group could both be CS_STATUS_BLOCKED_REASON_SYNC_WAIT, thus running into the same issue.
+ list_move_tail(&group->wait_node, &group->ptdev->scheduler->groups.waiting); + group->blocked_queues |= BIT(cs_id); + queue->syncwait.gpu_va = cs_iface->output->status_wait_sync_ptr; + queue->syncwait.ref = cs_iface->output->status_wait_sync_value; + status_wait_cond = cs_iface->output->status_wait & CS_STATUS_WAIT_SYNC_COND_MASK; + queue->syncwait.gt = status_wait_cond == CS_STATUS_WAIT_SYNC_COND_GT; + if (cs_iface->output->status_wait & CS_STATUS_WAIT_SYNC_64B) { + u64 sync_val_hi = cs_iface->output->status_wait_sync_value_hi; + + queue->syncwait.sync64 = true; + queue->syncwait.ref |= sync_val_hi << 32; + } else { + queue->syncwait.sync64 = false; + } + break; + + default: + /* Other reasons are not blocking. Consider the queue as runnable + * in those cases. + */ + break; + } +}
<snip> -- Thanks, Ketil