On Mon, 2023-12-11 at 09:52 +0100, Boris Brezillon wrote: > Hi, > > On Sun, 10 Dec 2023 13:58:51 +0900 > Tatsuyuki Ishi <ishitatsuyuki@xxxxxxxxx> wrote: > > > > On Dec 5, 2023, at 2:32, Boris Brezillon > > > <boris.brezillon@xxxxxxxxxxxxx> wrote: > > > > > > Hello, > > > > > > This is the 3rd version of the kernel driver for Mali CSF-based > > > GPUs. > > > > > > With all the DRM dependencies being merged (drm-sched single > > > entity and > > > drm_gpuvm), I thought now was a good time to post a new version. > > > Note > > > that the iommu series we depend on [1] has been merged recently. > > > The > > > only remaining dependency that hasn't been merged yet is this > > > rather > > > trival drm_gpuvm [2] patch. > > > > > > As for v2, I pushed a branch based on drm-misc-next and > > > containing > > > all the dependencies that are not yet available in drm-misc-next > > > here[3], and another [4] containing extra patches to have things > > > working on rk3588. The CSF firmware binary can be found here[5], > > > and > > > should be placed under > > > /lib/firmware/arm/mali/arch10.8/mali_csffw.bin. > > > > > > The mesa MR adding v10 support on top of panthor is available > > > here [6]. > > > > > > Regarding the GPL2+MIT relicensing, Liviu did an audit and found > > > two > > > more people that I didn't spot initially: Clément Péron for the > > > devfreq > > > code, and Alexey Sheplyakov for some bits in panthor_gpu.c. Both > > > are > > > Cc-ed on the relevant patches. The rest of the code is either > > > new, or > > > covered by the Linaro, Arm and Collabora acks. > > > > > > And here is a non-exhaustive changelog, check each commit for a > > > detailed > > > changelog. > > > > > > v3; > > > - Quite a few changes at the MMU/sched level to make the fix some > > > race conditions and deadlocks > > > - Addition of the a sync-only VM_BIND operation (to support > > > vkQueueSparseBind with zero commands). > > > > Hi Boris, > > > > Just wanted to point out that vkQueueBindSparse's semantics is > > rather different > > from vkQueueSubmit when it comes to synchronization. In short, > > vkQueueBindSparse does not operate on a particular timeline (aka > > scheduling > > queue / drm_sched_entity). The property of following a timeline > > order is known > > as “submission order” [1] in Vulkan, and applies to vkQueueSubmit > > only and not > > vkQueueBindSparse. > > Hm, okay. I really though the same ordering guarantees applied to > sparse binding queues too, as the spec [1] says > > " > Batches begin execution in the order they appear in pBindInfo, but > may complete out of order. > " Right. So this is something where the Vulkan spec isn't terribly clear and I think I need to go file a spec bug. I'm fairly sure that the intent is that bind operations MAY complete out-of-order but are not required to complete out-of-order. In other words, I'm fairly sure that implementations are allowed but not required to insert extra dependencies that force some amount of ordering. We take advantage of this in Mesa today to properly implement vkQueueWaitIdle() on sparse binding queues. This is also a requirement of Windows WDDM2 as far as I can tell so I'd be very surprised if we disallowed it in the spec. That said, that's all very unclear and IDK where you'd get that from the spec. I'm going to go file a spec bug so we can get this sorted out. ~Faith > which means things are submitted in order inside a vkQueueSparseBind > context, so I was expecting the submission ordering guarantee to > apply > across vkQueueSparseBind() calls on the same queue too. Just want to > mention that all kernel implementations I have seen so far assume > VM_BIND submissions on a given queue are serialized (that's how > drm_sched works, and Xe, Nouveau and Panthor are basing their VM_BIND > implemenation on drm_sched). > > Maybe Faith, or anyone deeply involved in the Vulkan specification, > can > confirm that submission ordering guarantees are relaxed on sparse > binding queues. > > > > > Hence, an implementation that takes full advantage of Vulkan > > semantics would > > essentially have an infinite amount of VM_BIND contexts. > > Uh, that's definitely not how I understood it initially... > > > It would also not need > > sync-only VM_BIND submissions, assuming that drmSyncobjTransfer > > works. > > Sure, if each vkQueueSparseBind() has its own timeline, an internal > timeline-syncobj with a bunch of drmSyncobjTransfer() calls would do > the > trick (might require several ioctls() to merge input syncobjs, but > that's probably not the end of the world). > > > > > I’m not saying that the driver should always be implemented that > > way; in > > particular, app developers are also confused by the semantics and > > native Vulkan > > games can be terribly wrong [2]. > > Okay, thanks for the pointer. If I may, I find this semantics utterly > confusing, to say the least. At the very least, the > vkQueueBindSparse() > doc could be update so it clearly reflects the facts submission order > is not guaranteed across vkQueueBindSparse() calls, because right now > it's only suggested in the [3], by the lack of vkQueueBindSparse() > mention in the first bullet, which can be interpreted as a genuine > omission rather than an expected behavior. > > Regards, > > Boris > > [1] > https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/vkQ > ueueBindSparse.html > [2] > https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/vkQ > ueueBindSparse.html#VUID-vkQueueBindSparse-pBindInfo-parameter > [3] > https://registry.khronos.org/vulkan/specs/1.3-extensions/html/vkspec. > html#synchronization-submission-order