On 04/12/2023 17:33, Boris Brezillon wrote: > This is the piece of software interacting with the FW scheduler, and > taking care of some scheduling aspects when the FW comes short of slots > scheduling slots. Indeed, the FW only expose a few slots, and the kernel > has to give all submission contexts, a chance to execute their jobs. > > The kernel-side scheduler is timeslice-based, with a round-robin queue > per priority level. > > Job submission is handled with a 1:1 drm_sched_entity:drm_gpu_scheduler, > allowing us to delegate the dependency tracking to the core. > > All the gory details should be documented inline. > > v3: > - Rework the FW event handling logic to avoid races > - Make sure MMU faults kill the group immediately > - Use the panthor_kernel_bo abstraction for group/queue buffers > - Make in_progress an atomic_t, so we can check it without the reset lock > held > - Don't limit the number of groups per context to the FW scheduler > capacity. Fix the limit to 128 for now. > - Add a panthor_job_vm() helper > - Account for panthor_vm changes > - Add our job fence as DMA_RESV_USAGE_WRITE to all external objects > (was previously DMA_RESV_USAGE_BOOKKEEP). I don't get why, given > we're supposed to be fully-explicit, but other drivers do that, so > there must be a good reason > - Account for drm_sched changes > - Provide a panthor_queue_put_syncwait_obj() > - Unconditionally return groups to their idle list in > panthor_sched_suspend() > - Condition of sched_queue_{,delayed_}work fixed to be only when a reset > isn't pending or in progress. > - Several typos in comments fixed. > > Signed-off-by: Boris Brezillon <boris.brezillon@xxxxxxxxxxxxx> > Signed-off-by: Steven Price <steven.price@xxxxxxx> Two minor comments below, but either way: Reviewed-by: Steven Price <steven.price@xxxxxxx> > --- > drivers/gpu/drm/panthor/panthor_sched.c | 3410 +++++++++++++++++++++++ > drivers/gpu/drm/panthor/panthor_sched.h | 48 + > 2 files changed, 3458 insertions(+) > create mode 100644 drivers/gpu/drm/panthor/panthor_sched.c > create mode 100644 drivers/gpu/drm/panthor/panthor_sched.h > > diff --git a/drivers/gpu/drm/panthor/panthor_sched.c b/drivers/gpu/drm/panthor/panthor_sched.c > new file mode 100644 > index 000000000000..08e5662f4879 > --- /dev/null > +++ b/drivers/gpu/drm/panthor/panthor_sched.c > @@ -0,0 +1,3410 @@ > +// SPDX-License-Identifier: GPL-2.0 or MIT > +/* Copyright 2023 Collabora ltd. */ > + > +#include <drm/panthor_drm.h> > +#include <drm/drm_drv.h> > +#include <drm/drm_exec.h> > +#include <drm/drm_gem_shmem_helper.h> > +#include <drm/drm_managed.h> > +#include <drm/gpu_scheduler.h> > + > +#include <linux/build_bug.h> > +#include <linux/clk.h> > +#include <linux/delay.h> > +#include <linux/dma-mapping.h> > +#include <linux/firmware.h> > +#include <linux/interrupt.h> > +#include <linux/io.h> > +#include <linux/iopoll.h> > +#include <linux/iosys-map.h> > +#include <linux/module.h> > +#include <linux/platform_device.h> > +#include <linux/pm_runtime.h> > +#include <linux/dma-resv.h> > + > +#include "panthor_sched.h" > +#include "panthor_devfreq.h" > +#include "panthor_device.h" > +#include "panthor_gem.h" > +#include "panthor_heap.h" > +#include "panthor_regs.h" > +#include "panthor_gpu.h" > +#include "panthor_fw.h" > +#include "panthor_mmu.h" > + > +/** > + * DOC: Scheduler > + * > + * Mali CSF hardware adopts a firmware-assisted scheduling model, where > + * the firmware takes care of scheduling aspects, to some extend. > + * > + * The scheduling happens at the scheduling group level, each group > + * contains 1 to N queues (N is FW/hardware dependent, and exposed > + * through the firmware interface). Each queue is assigned a command > + * stream ring buffer, which serves as a way to get jobs submitted to > + * the GPU, among other things. > + * > + * The firmware can schedule a maximum of M groups (M is FW/hardware > + * dependent, and exposed through the firmware interface). Passed > + * this maximum number of groups, the kernel must take care of > + * rotating the groups passed to the firmware so every group gets > + * a chance to have his queues scheduled for execution. > + * > + * The current implementation only supports with kernel-mode queues. > + * In other terms, userspace doesn't have access to the ring-buffer. > + * Instead, userspace passes indirect command stream buffers that are > + * called from the queue ring-buffer by the kernel using a pre-defined > + * sequence of command stream instructions to ensure the userspace driver > + * always gets consistent results (cache maintenance, > + * synchronization, ...). > + * > + * We rely on the drm_gpu_scheduler framework to deal with job > + * dependencies and submission. As any other driver dealing with a > + * FW-scheduler, we use the 1:1 entity:scheduler mode, such that each > + * entity has its own job scheduler. When a job is ready to be executed > + * (all its dependencies are met), it is pushed to the appropriate > + * queue ring-buffer, and the group is scheduled for execution if it > + * wasn't already active. > + * > + * Kernel-side group scheduling is timeslice-based. When we have less > + * groups than there are slots, the periodic tick is disabled and we > + * just let the FW schedule the active groups. When there are more > + * groups than slots, we let each group a chance to execute stuff for > + * a given amount of time, and then re-evaluate and pick new groups > + * to schedule. The group selection algorithm is based on > + * priority+round-robin. > + * > + * Even though user-mode queues is out of the scope right now, the > + * current design takes them into account by avoiding any guess on the > + * group/queue state that would be based on information we wouldn't have > + * if userspace was in charge of the ring-buffer. That's also one of the > + * reason we don't do 'cooperative' scheduling (encoding FW group slot > + * reservation as dma_fence that would be returned from the > + * drm_gpu_scheduler::prepare_job() hook, and treating group rotation as > + * a queue of waiters, ordered by job submission order). This approach > + * would work for kernel-mode queues, but would make user-mode queues a > + * lot more complicated to retrofit. > + */ > + > +#define JOB_TIMEOUT_MS 5000 > + > +#define MIN_CS_PER_CSG 8 > + > +#define MIN_CSGS 3 > +#define MAX_CSG_PRIO 0xf > + > +struct panthor_group; > + > +/** > + * struct panthor_csg_slot - Command stream group slot > + * > + * This represents a FW slot for a scheduling group. > + */ > +struct panthor_csg_slot { > + /** @group: Scheduling group bound to this slot. */ > + struct panthor_group *group; > + > + /** @priority: Group priority. */ > + u8 priority; > + > + /** > + * @idle: True if the group bound to this slot is idle. > + * > + * A group is idle when it has nothing waiting for execution on > + * all its queues, or when queues are blocked waiting for something > + * to happen (synchronization object). > + */ > + bool idle; > +}; > + > +/** > + * enum panthor_csg_priority - Group priority > + */ > +enum panthor_csg_priority { > + /** @PANTHOR_CSG_PRIORITY_LOW: Low priority group. */ > + PANTHOR_CSG_PRIORITY_LOW = 0, > + > + /** @PANTHOR_CSG_PRIORITY_MEDIUM: Medium priority group. */ > + PANTHOR_CSG_PRIORITY_MEDIUM, > + > + /** @PANTHOR_CSG_PRIORITY_HIGH: High priority group. */ > + PANTHOR_CSG_PRIORITY_HIGH, > + > + /** > + * @PANTHOR_CSG_PRIORITY_RT: Real-time priority group. > + * > + * Real-time priority allows one to preempt scheduling of other > + * non-real-time groups. When such a group becomes executable, > + * it will evict the group with the lowest non-rt priority if > + * there's no free group slot available. > + * > + * Currently not exposed to userspace. > + */ > + PANTHOR_CSG_PRIORITY_RT, > + > + /** @PANTHOR_CSG_PRIORITY_COUNT: Number of priority levels. */ > + PANTHOR_CSG_PRIORITY_COUNT, > +}; > + > +/** > + * struct panthor_scheduler - Object used to manage the scheduler > + */ > +struct panthor_scheduler { > + /** @ptdev: Device. */ > + struct panthor_device *ptdev; > + > + /** > + * @wq: Workqueue used by our internal scheduler logic. > + * > + * Used for the scheduler tick, group update or other kind of FW > + * event processing that can't be handled in the threaded interrupt > + * path. > + */ > + struct workqueue_struct *wq; > + > + /** > + * @drm_sched_wq: Workqueue passed to the drm_gpu_scheduler. > + * > + * The driver doesn't use this queue, it's left entirely to the > + * drm_sched for job dequeuing/cleanup. > + */ > + struct workqueue_struct *drm_sched_wq; > + > + /** @tick_work: Work executed on a scheduling tick. */ > + struct delayed_work tick_work; > + > + /** > + * @sync_upd_work: Work used to process synchronization object updates. > + * > + * We use this work to unblock queues/groups that were waiting on a > + * synchronization object. > + */ > + struct work_struct sync_upd_work; > + > + /** > + * @fw_events_work: Work used to process FW events outside the interrupt path. > + * > + * Even if the interrupt is threaded, we need any event processing > + * that require taking the panthor_scheduler::lock to be processed > + * outside the interrupt path so we don't block the tick logic when > + * it calls panthor_fw_{csg,wait}_wait_acks(). Since most of the > + * even processing require taking this lock, we just delegate all ^^^^^^^^^^^^^^^^^^^^^^^ event processing requires > + * FW event processing to the scheduler workqueue. > + */ > + struct work_struct fw_events_work; > + > + /** > + * @fw_events: Bitmask encoding pending FW events. > + */ > + atomic_t fw_events; > + > + /** > + * @resched_target: When the next tick should occur. > + * > + * Expressed in jiffies. > + */ > + u64 resched_target; > + > + /** > + * @last_tick: When the last tick occurred. > + * > + * Expressed in jiffies. > + */ > + u64 last_tick; > + > + /** @tick_period: Tick period in jiffies. */ > + u64 tick_period; > + > + /** > + * @lock: Lock protecting access to all the scheduler fields. > + * > + * Should be taken in the tick work, the irq handler, and anywhere the @groups > + * fields are touched. > + */ > + struct mutex lock; > + > + /** @groups: Various lists used to classify groups. */ > + struct { > + /** > + * @runnable: Runnable group lists. > + * > + * When a group has queues that want to execute something, > + * its panthor_group::run_node should be inserted here. > + * > + * One list per-priority. > + */ > + struct list_head runnable[PANTHOR_CSG_PRIORITY_COUNT]; > + > + /** > + * @idle: Idle group lists. > + * > + * When all queues of a group are idle (either because they > + * have nothing to execute, or because they are blocked), the > + * panthor_group::run_node field should be inserted here. > + * > + * One list per-priority. > + */ > + struct list_head idle[PANTHOR_CSG_PRIORITY_COUNT]; > + > + /** > + * @waiting: List of groups whose queues are blocked on a > + * synchronization object. > + * > + * Insert panthor_group::wait_node here when a group is waiting > + * for synchronization objects to be signaled. > + * > + * This list is evaluated in the @sync_upd_work work. > + */ > + struct list_head waiting; > + } groups; > + > + /** > + * @csg_slots: FW command stream group slots. > + */ > + struct panthor_csg_slot csg_slots[MAX_CSGS]; > + > + /** @csg_slot_count: Number of command stream group slots exposed by the FW. */ > + u32 csg_slot_count; > + > + /** @cs_slot_count: Number of command stream slot per group slot exposed by the FW. */ > + u32 cs_slot_count; > + > + /** @as_slot_count: Number of address space slots supported by the MMU. */ > + u32 as_slot_count; > + > + /** @used_csg_slot_count: Number of command stream group slot currently used. */ > + u32 used_csg_slot_count; > + > + /** @sb_slot_count: Number of scoreboard slots. */ > + u32 sb_slot_count; > + > + /** > + * @might_have_idle_groups: True if an active group might have become idle. > + * > + * This will force a tick, so other runnable groups can be scheduled if one > + * or more active groups became idle. > + */ > + bool might_have_idle_groups; > + > + /** @pm: Power management related fields. */ > + struct { > + /** @has_ref: True if the scheduler owns a runtime PM reference. */ > + bool has_ref; > + } pm; > + > + /** @reset: Reset related fields. */ > + struct { > + /** @lock: Lock protecting the other reset fields. */ > + struct mutex lock; > + > + /** > + * @in_progress: True if a reset is in progress. > + * > + * Set to true in panthor_sched_pre_reset() and back to false in > + * panthor_sched_post_reset(). > + */ > + atomic_t in_progress; > + > + /** > + * @stopped_groups: List containing all groups that were stopped > + * before a reset. > + * > + * Insert panthor_group::run_node in the pre_reset path. > + */ > + struct list_head stopped_groups; > + } reset; > +}; <snip> > + > +static void process_fw_events_work(struct work_struct *work) > +{ > + struct panthor_scheduler *sched = container_of(work, struct panthor_scheduler, > + fw_events_work); > + u32 events = atomic_fetch_and(0, &sched->fw_events); I think atomic_xchg() would be clearer here. > + struct panthor_device *ptdev = sched->ptdev; > + > + mutex_lock(&sched->lock); > + > + if (events & JOB_INT_GLOBAL_IF) { > + sched_process_global_irq_locked(ptdev); > + events &= ~JOB_INT_GLOBAL_IF; > + } > + > + while (events) { > + u32 csg_id = ffs(events) - 1; > + sched_process_csg_irq_locked(ptdev, csg_id); > + events &= ~BIT(csg_id); > + } > + > + mutex_unlock(&sched->lock); > +} <snip> Thanks, Steve