[PATCH] drm/msm/gpu: Fix null-pointer dereference in zap_shader_load_mdt

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kasprintf() returns a pointer to dynamically allocated memory
which can be NULL upon failure. Ensure the allocation was successful
by checking the pointer validity.

Fixes: a9e2559c931d ("drm/msm/gpu: Move zap shader loading to adreno")
Signed-off-by: Kunwu Chan <chentao@xxxxxxxxxx>
---
 drivers/gpu/drm/msm/adreno/adreno_gpu.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/drivers/gpu/drm/msm/adreno/adreno_gpu.c b/drivers/gpu/drm/msm/adreno/adreno_gpu.c
index 3fe9fd240cc7..0ebf86ffd57b 100644
--- a/drivers/gpu/drm/msm/adreno/adreno_gpu.c
+++ b/drivers/gpu/drm/msm/adreno/adreno_gpu.c
@@ -144,6 +144,10 @@ static int zap_shader_load_mdt(struct msm_gpu *gpu, const char *fwname,
 		char *newname;
 
 		newname = kasprintf(GFP_KERNEL, "qcom/%s", fwname);
+		if (!newname) {
+			ret = -ENOMEM;
+			goto out;
+		}
 
 		ret = qcom_mdt_load(dev, fw, newname, pasid,
 				mem_region, mem_phys, mem_size, NULL);
-- 
2.34.1




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