[Bug 66805] [radeonsi] half life 2 base games are segfaulting

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Comment # 21 on bug 66805 from
(In reply to comment #20)
> (In reply to comment #18)
> > Created attachment 82875 [details] [review] [review] [review]
> > Mesa Patch #2 v3
> > 
> > If you replace the v2 patch with this v3 patch, does it fix the crash?
> 
> Now portal (and it seems every games) fail with:
> 
> LLVM ERROR: Cannot select: 0x17a18a74: i64 = zero_extend 0x17a18674
> [ORD=325] [ID=450]
>   0x17a18674: i32 = srl 0x17a1855c, 0x1799e8e0 [ORD=324] [ID=414]
>     0x17a1855c: i32 = add 0x17a184d0, 0x179a0394 [ORD=323] [ID=378]
>       0x17a184d0: i32 = shl 0x17a15f48, 0x179a027c [ORD=322] [ID=341]
>         0x17a15f48: i32 = add 0x179a2260, 0x1799e73c [ORD=255] [ID=325]
>           0x179a2260: i32 = fp_to_sint 0x1799fe7c [ORD=119] [ID=315]
>             0x1799fe7c: f32 = fmul 0x1799f6d4, 0x1799fcd8 [ORD=86] [ID=307]
>               0x1799f6d4: f32 = extract_vector_elt 0x1799f648, 0x179fdb68
> [ORD=74] [ID=259]
>                 0x1799f648: v4f32 = llvm.SI.vs.load.input 0x1799e50c,
> 0x1799f5bc, 0x1799e598, 0x179fd794 [ORD=73] [ID=189]
>                   0x1799e50c: i64 = TargetConstant<2607> [ID=34]
>                   0x1799f5bc: v16i8,ch = load 0x179d25f8, 0x1799f530,
> 0x179fdbf4<LD16[%79](tbaa=!"const")> [ORD=72] [ID=125]
> 
> 
>                   0x1799e598: i32 = Constant<0> [ID=35]
>                   0x179fd794: i32,ch = CopyFromReg 0x179d25f8, 0x179fd708
> [ID=88]
> 
>                 0x179fdb68: i64 = Constant<0> [ID=4]
>               0x1799fcd8: f32 = ConstantFP<7.650059e+02> [ID=44]
>           0x1799e73c: i32 = Constant<1> [ID=36]
>         0x179a027c: i32 = Constant<4> [ID=46]
>       0x179a0394: i32 = Constant<864> [ID=47]
>     0x1799e8e0: i32 = Constant<2> [ID=38]
> In function: main
> pure virtual method called

LLVM Patch #3 should prevent this.  Can you verify that you have it applied and
then post an updated dump?


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