On Wed, Jul 24, 2013 at 01:26:32PM -0700, Keith Packard wrote: > Daniel Vetter <daniel@xxxxxxxx> writes: > > > Matching tiling modes is actually already a requirement on gen4+ (since > > the tiling bit and the linear/tiled offset registers can't be changed with > > a MI_DISPLAY_FLIP command). > > Async flip has a harder requirement -- you must use X tiling, both > before and after the flip. Oh, and async flips require a 32KB aligned > buffer, which I'm not actually checking for. Not sure how to We could just unconditionally increase the alignement in intel_pin_and_fence_fb_obj - we already have more strict requirements due to a bunch of w/a in other places. So shouldn't hurt at all really. > > But atm we fail to check that in the common > > code, so imo better to move that to there. > > > > We already check for matching strides in common code, so with the tile > > check added we could drop this all here. > > I don't see a requirement for matching stride and tile parameter in the > MI_DISPLAY_FLIP docs for synchronous operations, at least on DevGT+. Is > the common code too restrictive? Hm right, I've mixed that. I guess we could be a bit more sloppy with this, otoh no one yet seems to want it and Ville's pageflip stuff is rather madly flexible. -Daniel -- Daniel Vetter Software Engineer, Intel Corporation +41 (0) 79 365 57 48 - http://blog.ffwll.ch _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel