[Bug 66974] [radeonsi] rendering is broken in L4D2

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Comment # 2 on bug 66974 from
I just bisected similar issues in Team Fortress 2 (which also uses the Source
engine) to the commit below. Looks like we're doing something wrong for clip
vertex support.

commit e3befbca5ed9f22effcdc91c5886c86b644bc190
Author: Michel Dänzer <michel.daenzer@amd.com>
Date:   Wed May 15 18:09:50 2013 +0200

    radeonsi: Handle TGSI_SEMANTIC_CLIPVERTEX

    17 more little piglits.


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