DRM_SCHED_POLICY_SINGLE_ENTITY creates a 1 to 1 relationship between scheduler and entity. No priorities or run queue used in this mode. Intended for devices with firmware schedulers. v2: - Drop sched / rq union (Luben) v3: - Don't pick entity if stopped in drm_sched_select_entity (Danilo) Signed-off-by: Matthew Brost <matthew.brost@xxxxxxxxx> --- drivers/gpu/drm/scheduler/sched_entity.c | 69 ++++++++++++++++++------ drivers/gpu/drm/scheduler/sched_fence.c | 2 +- drivers/gpu/drm/scheduler/sched_main.c | 64 +++++++++++++++++++--- include/drm/gpu_scheduler.h | 8 +++ 4 files changed, 120 insertions(+), 23 deletions(-) diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c index cf42e2265d64..437c50867c99 100644 --- a/drivers/gpu/drm/scheduler/sched_entity.c +++ b/drivers/gpu/drm/scheduler/sched_entity.c @@ -83,6 +83,7 @@ int drm_sched_entity_init(struct drm_sched_entity *entity, memset(entity, 0, sizeof(struct drm_sched_entity)); INIT_LIST_HEAD(&entity->list); entity->rq = NULL; + entity->single_sched = NULL; entity->guilty = guilty; entity->num_sched_list = num_sched_list; entity->priority = priority; @@ -90,8 +91,17 @@ int drm_sched_entity_init(struct drm_sched_entity *entity, RCU_INIT_POINTER(entity->last_scheduled, NULL); RB_CLEAR_NODE(&entity->rb_tree_node); - if(num_sched_list) - entity->rq = &sched_list[0]->sched_rq[entity->priority]; + if (num_sched_list) { + if (sched_list[0]->sched_policy != + DRM_SCHED_POLICY_SINGLE_ENTITY) { + entity->rq = &sched_list[0]->sched_rq[entity->priority]; + } else { + if (num_sched_list != 1 || sched_list[0]->single_entity) + return -EINVAL; + sched_list[0]->single_entity = entity; + entity->single_sched = sched_list[0]; + } + } init_completion(&entity->entity_idle); @@ -124,7 +134,8 @@ void drm_sched_entity_modify_sched(struct drm_sched_entity *entity, struct drm_gpu_scheduler **sched_list, unsigned int num_sched_list) { - WARN_ON(!num_sched_list || !sched_list); + WARN_ON(!num_sched_list || !sched_list || + !!entity->single_sched); entity->sched_list = sched_list; entity->num_sched_list = num_sched_list; @@ -231,13 +242,15 @@ static void drm_sched_entity_kill(struct drm_sched_entity *entity) { struct drm_sched_job *job; struct dma_fence *prev; + bool single_entity = !!entity->single_sched; - if (!entity->rq) + if (!entity->rq && !single_entity) return; spin_lock(&entity->rq_lock); entity->stopped = true; - drm_sched_rq_remove_entity(entity->rq, entity); + if (!single_entity) + drm_sched_rq_remove_entity(entity->rq, entity); spin_unlock(&entity->rq_lock); /* Make sure this entity is not used by the scheduler at the moment */ @@ -259,6 +272,20 @@ static void drm_sched_entity_kill(struct drm_sched_entity *entity) dma_fence_put(prev); } +/** + * drm_sched_entity_to_scheduler - Schedule entity to GPU scheduler + * @entity: scheduler entity + * + * Returns GPU scheduler for the entity + */ +struct drm_gpu_scheduler * +drm_sched_entity_to_scheduler(struct drm_sched_entity *entity) +{ + bool single_entity = !!entity->single_sched; + + return single_entity ? entity->single_sched : entity->rq->sched; +} + /** * drm_sched_entity_flush - Flush a context entity * @@ -276,11 +303,12 @@ long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout) struct drm_gpu_scheduler *sched; struct task_struct *last_user; long ret = timeout; + bool single_entity = !!entity->single_sched; - if (!entity->rq) + if (!entity->rq && !single_entity) return 0; - sched = entity->rq->sched; + sched = drm_sched_entity_to_scheduler(entity); /** * The client will not queue more IBs during this fini, consume existing * queued IBs or discard them on SIGKILL @@ -373,7 +401,7 @@ static void drm_sched_entity_wakeup(struct dma_fence *f, container_of(cb, struct drm_sched_entity, cb); drm_sched_entity_clear_dep(f, cb); - drm_sched_wakeup_if_can_queue(entity->rq->sched); + drm_sched_wakeup_if_can_queue(drm_sched_entity_to_scheduler(entity)); } /** @@ -387,6 +415,8 @@ static void drm_sched_entity_wakeup(struct dma_fence *f, void drm_sched_entity_set_priority(struct drm_sched_entity *entity, enum drm_sched_priority priority) { + WARN_ON(!!entity->single_sched); + spin_lock(&entity->rq_lock); entity->priority = priority; spin_unlock(&entity->rq_lock); @@ -399,7 +429,7 @@ EXPORT_SYMBOL(drm_sched_entity_set_priority); */ static bool drm_sched_entity_add_dependency_cb(struct drm_sched_entity *entity) { - struct drm_gpu_scheduler *sched = entity->rq->sched; + struct drm_gpu_scheduler *sched = drm_sched_entity_to_scheduler(entity); struct dma_fence *fence = entity->dependency; struct drm_sched_fence *s_fence; @@ -501,7 +531,8 @@ struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity) * Update the entity's location in the min heap according to * the timestamp of the next job, if any. */ - if (entity->rq->sched->sched_policy == DRM_SCHED_POLICY_FIFO) { + if (drm_sched_entity_to_scheduler(entity)->sched_policy == + DRM_SCHED_POLICY_FIFO) { struct drm_sched_job *next; next = to_drm_sched_job(spsc_queue_peek(&entity->job_queue)); @@ -524,6 +555,8 @@ void drm_sched_entity_select_rq(struct drm_sched_entity *entity) struct drm_gpu_scheduler *sched; struct drm_sched_rq *rq; + WARN_ON(!!entity->single_sched); + /* single possible engine and already selected */ if (!entity->sched_list) return; @@ -573,12 +606,13 @@ void drm_sched_entity_select_rq(struct drm_sched_entity *entity) void drm_sched_entity_push_job(struct drm_sched_job *sched_job) { struct drm_sched_entity *entity = sched_job->entity; - bool first, fifo = entity->rq->sched->sched_policy == - DRM_SCHED_POLICY_FIFO; + bool single_entity = !!entity->single_sched; + bool first; ktime_t submit_ts; trace_drm_sched_job(sched_job, entity); - atomic_inc(entity->rq->sched->score); + if (!single_entity) + atomic_inc(entity->rq->sched->score); WRITE_ONCE(entity->last_user, current->group_leader); /* @@ -591,6 +625,10 @@ void drm_sched_entity_push_job(struct drm_sched_job *sched_job) /* first job wakes up scheduler */ if (first) { + struct drm_gpu_scheduler *sched = + drm_sched_entity_to_scheduler(entity); + bool fifo = sched->sched_policy == DRM_SCHED_POLICY_FIFO; + /* Add the entity to the run queue */ spin_lock(&entity->rq_lock); if (entity->stopped) { @@ -600,13 +638,14 @@ void drm_sched_entity_push_job(struct drm_sched_job *sched_job) return; } - drm_sched_rq_add_entity(entity->rq, entity); + if (!single_entity) + drm_sched_rq_add_entity(entity->rq, entity); spin_unlock(&entity->rq_lock); if (fifo) drm_sched_rq_update_fifo(entity, submit_ts); - drm_sched_wakeup_if_can_queue(entity->rq->sched); + drm_sched_wakeup_if_can_queue(sched); } } EXPORT_SYMBOL(drm_sched_entity_push_job); diff --git a/drivers/gpu/drm/scheduler/sched_fence.c b/drivers/gpu/drm/scheduler/sched_fence.c index 06cedfe4b486..f6b926f5e188 100644 --- a/drivers/gpu/drm/scheduler/sched_fence.c +++ b/drivers/gpu/drm/scheduler/sched_fence.c @@ -225,7 +225,7 @@ void drm_sched_fence_init(struct drm_sched_fence *fence, { unsigned seq; - fence->sched = entity->rq->sched; + fence->sched = drm_sched_entity_to_scheduler(entity); seq = atomic_inc_return(&entity->fence_seq); dma_fence_init(&fence->scheduled, &drm_sched_fence_ops_scheduled, &fence->lock, entity->fence_context, seq); diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c index f645f32977ed..588c735f7498 100644 --- a/drivers/gpu/drm/scheduler/sched_main.c +++ b/drivers/gpu/drm/scheduler/sched_main.c @@ -32,7 +32,8 @@ * backend operations to the scheduler like submitting a job to hardware run queue, * returning the dependencies of a job etc. * - * The organisation of the scheduler is the following: + * The organisation of the scheduler is the following for scheduling policies + * DRM_SCHED_POLICY_RR and DRM_SCHED_POLICY_FIFO: * * 1. Each hw run queue has one scheduler * 2. Each scheduler has multiple run queues with different priorities @@ -43,6 +44,23 @@ * * The jobs in a entity are always scheduled in the order that they were pushed. * + * The organisation of the scheduler is the following for scheduling policy + * DRM_SCHED_POLICY_SINGLE_ENTITY: + * + * 1. One to one relationship between scheduler and entity + * 2. No priorities implemented per scheduler (single job queue) + * 3. No run queues in scheduler rather jobs are directly dequeued from entity + * 4. The entity maintains a queue of jobs that will be scheduled on the + * hardware + * + * The jobs in a entity are always scheduled in the order that they were pushed + * regardless of scheduling policy. + * + * A policy of DRM_SCHED_POLICY_RR or DRM_SCHED_POLICY_FIFO is expected to used + * when the KMD is scheduling directly on the hardware while a scheduling policy + * of DRM_SCHED_POLICY_SINGLE_ENTITY is expected to be used when there is a + * firmware scheduler. + * * Note that once a job was taken from the entities queue and pushed to the * hardware, i.e. the pending queue, the entity must not be referenced anymore * through the jobs entity pointer. @@ -96,6 +114,8 @@ static inline void drm_sched_rq_remove_fifo_locked(struct drm_sched_entity *enti void drm_sched_rq_update_fifo(struct drm_sched_entity *entity, ktime_t ts) { + WARN_ON(!!entity->single_sched); + /* * Both locks need to be grabbed, one to protect from entity->rq change * for entity from within concurrent drm_sched_entity_select_rq and the @@ -126,6 +146,8 @@ void drm_sched_rq_update_fifo(struct drm_sched_entity *entity, ktime_t ts) static void drm_sched_rq_init(struct drm_gpu_scheduler *sched, struct drm_sched_rq *rq) { + WARN_ON(sched->sched_policy == DRM_SCHED_POLICY_SINGLE_ENTITY); + spin_lock_init(&rq->lock); INIT_LIST_HEAD(&rq->entities); rq->rb_tree_root = RB_ROOT_CACHED; @@ -144,6 +166,8 @@ static void drm_sched_rq_init(struct drm_gpu_scheduler *sched, void drm_sched_rq_add_entity(struct drm_sched_rq *rq, struct drm_sched_entity *entity) { + WARN_ON(!!entity->single_sched); + if (!list_empty(&entity->list)) return; @@ -166,6 +190,8 @@ void drm_sched_rq_add_entity(struct drm_sched_rq *rq, void drm_sched_rq_remove_entity(struct drm_sched_rq *rq, struct drm_sched_entity *entity) { + WARN_ON(!!entity->single_sched); + if (list_empty(&entity->list)) return; @@ -641,7 +667,7 @@ int drm_sched_job_init(struct drm_sched_job *job, struct drm_sched_entity *entity, void *owner) { - if (!entity->rq) + if (!entity->rq && !entity->single_sched) return -ENOENT; job->entity = entity; @@ -674,13 +700,16 @@ void drm_sched_job_arm(struct drm_sched_job *job) { struct drm_gpu_scheduler *sched; struct drm_sched_entity *entity = job->entity; + bool single_entity = !!entity->single_sched; BUG_ON(!entity); - drm_sched_entity_select_rq(entity); - sched = entity->rq->sched; + if (!single_entity) + drm_sched_entity_select_rq(entity); + sched = drm_sched_entity_to_scheduler(entity); job->sched = sched; - job->s_priority = entity->rq - sched->sched_rq; + if (!single_entity) + job->s_priority = entity->rq - sched->sched_rq; job->id = atomic64_inc_return(&sched->job_id_count); drm_sched_fence_init(job->s_fence, job->entity); @@ -896,6 +925,14 @@ drm_sched_select_entity(struct drm_gpu_scheduler *sched) if (!drm_sched_can_queue(sched)) return NULL; + if (sched->single_entity) { + if (!READ_ONCE(sched->single_entity->stopped) && + drm_sched_entity_is_ready(sched->single_entity)) + return sched->single_entity; + + return NULL; + } + /* Kernel run queue has higher priority than normal run queue*/ for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= DRM_SCHED_PRIORITY_MIN; i--) { entity = sched->sched_policy == DRM_SCHED_POLICY_FIFO ? @@ -1092,6 +1129,7 @@ int drm_sched_init(struct drm_gpu_scheduler *sched, return -EINVAL; sched->ops = ops; + sched->single_entity = NULL; sched->hw_submission_limit = hw_submission; sched->name = name; if (!submit_wq) { @@ -1111,7 +1149,9 @@ int drm_sched_init(struct drm_gpu_scheduler *sched, sched->dev = dev; sched->sched_policy = sched_policy == DRM_SCHED_POLICY_UNSET ? drm_sched_policy_default : sched_policy; - for (i = DRM_SCHED_PRIORITY_MIN; i < DRM_SCHED_PRIORITY_COUNT; i++) + for (i = DRM_SCHED_PRIORITY_MIN; sched_policy != + DRM_SCHED_POLICY_SINGLE_ENTITY && i < DRM_SCHED_PRIORITY_COUNT; + i++) drm_sched_rq_init(sched, &sched->sched_rq[i]); init_waitqueue_head(&sched->job_scheduled); @@ -1143,7 +1183,15 @@ void drm_sched_fini(struct drm_gpu_scheduler *sched) drm_sched_submit_stop(sched); - for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= DRM_SCHED_PRIORITY_MIN; i--) { + if (sched->single_entity) { + spin_lock(&sched->single_entity->rq_lock); + sched->single_entity->stopped = true; + spin_unlock(&sched->single_entity->rq_lock); + } + + for (i = DRM_SCHED_PRIORITY_COUNT - 1; sched->sched_policy != + DRM_SCHED_POLICY_SINGLE_ENTITY && i >= DRM_SCHED_PRIORITY_MIN; + i--) { struct drm_sched_rq *rq = &sched->sched_rq[i]; spin_lock(&rq->lock); @@ -1186,6 +1234,8 @@ void drm_sched_increase_karma(struct drm_sched_job *bad) struct drm_sched_entity *entity; struct drm_gpu_scheduler *sched = bad->sched; + WARN_ON(sched->sched_policy == DRM_SCHED_POLICY_SINGLE_ENTITY); + /* don't change @bad's karma if it's from KERNEL RQ, * because sometimes GPU hang would cause kernel jobs (like VM updating jobs) * corrupt but keep in mind that kernel jobs always considered good. diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h index 9f830ff84bad..655675f797ea 100644 --- a/include/drm/gpu_scheduler.h +++ b/include/drm/gpu_scheduler.h @@ -79,6 +79,7 @@ enum drm_sched_policy { DRM_SCHED_POLICY_UNSET, DRM_SCHED_POLICY_RR, DRM_SCHED_POLICY_FIFO, + DRM_SCHED_POLICY_SINGLE_ENTITY, DRM_SCHED_POLICY_COUNT, }; @@ -112,6 +113,9 @@ struct drm_sched_entity { */ struct drm_sched_rq *rq; + /** @single_sched: Single scheduler */ + struct drm_gpu_scheduler *single_sched; + /** * @sched_list: * @@ -473,6 +477,7 @@ struct drm_sched_backend_ops { * struct drm_gpu_scheduler - scheduler instance-specific data * * @ops: backend operations provided by the driver. + * @single_entity: Single entity for the scheduler * @hw_submission_limit: the max size of the hardware queue. * @timeout: the time after which a job is removed from the scheduler. * @name: name of the ring for which this scheduler is being used. @@ -504,6 +509,7 @@ struct drm_sched_backend_ops { */ struct drm_gpu_scheduler { const struct drm_sched_backend_ops *ops; + struct drm_sched_entity *single_entity; uint32_t hw_submission_limit; long timeout; const char *name; @@ -587,6 +593,8 @@ int drm_sched_entity_init(struct drm_sched_entity *entity, struct drm_gpu_scheduler **sched_list, unsigned int num_sched_list, atomic_t *guilty); +struct drm_gpu_scheduler * +drm_sched_entity_to_scheduler(struct drm_sched_entity *entity); long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout); void drm_sched_entity_fini(struct drm_sched_entity *entity); void drm_sched_entity_destroy(struct drm_sched_entity *entity); -- 2.34.1