Always use "void *" for arbitrary memory buffers, as this allows to drop casts in assignments. Signed-off-by: Geert Uytterhoeven <geert@xxxxxxxxxxxxxx> --- drivers/gpu/drm/drm_edid_load.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/drm_edid_load.c b/drivers/gpu/drm/drm_edid_load.c index 9be3467..d1daf34 100644 --- a/drivers/gpu/drm/drm_edid_load.c +++ b/drivers/gpu/drm/drm_edid_load.c @@ -133,7 +133,7 @@ static u8 generic_edid[GENERIC_EDIDS][128] = { }, }; -static u8 *edid_load(struct drm_connector *connector, char *name, +static void *edid_load(struct drm_connector *connector, char *name, const char *connector_name) { const struct firmware *fw; @@ -263,7 +263,7 @@ int drm_load_edid_firmware(struct drm_connector *connector) if (*last == '\n') *last = '\0'; - edid = (struct edid *) edid_load(connector, edidname, connector_name); + edid = edid_load(connector, edidname, connector_name); if (IS_ERR_OR_NULL(edid)) return 0; -- 1.7.9.5 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel