On Wed, Jun 12, 2013 at 6:26 AM, Michel Dänzer <michel@xxxxxxxxxxx> wrote: > On Die, 2013-06-11 at 16:23 -0700, Andy Lutomirski wrote: >> If the device is idle for over ten seconds, then the next attempt to do >> anything can race with the lockup detector and cause a bogus lockup >> to be detected. >> >> Oddly, the situation is well-described in the lockup detector's comments >> and a fix is even described. This patch implements that fix (and corrects >> some typos in the description). >> >> My system has been stable for about a week running this code. Without this, >> my screen would go blank every now and then and, when it came back, everything >> would be remarkably slow (the latter is a separate bug). >> >> Signed-off-by: Andy Lutomirski <luto@xxxxxxxxxxxxxx> > > [...] > >> diff --git a/drivers/gpu/drm/radeon/radeon_ring.c b/drivers/gpu/drm/radeon/radeon_ring.c >> index 1ef5eaa..fb7b3ea 100644 >> --- a/drivers/gpu/drm/radeon/radeon_ring.c >> +++ b/drivers/gpu/drm/radeon/radeon_ring.c >> @@ -547,12 +547,12 @@ void radeon_ring_lockup_update(struct radeon_ring *ring) >> * have CP rptr to a different value of jiffies wrap around which will force >> * initialization of the lockup tracking informations. >> * >> - * A possible false positivie is if we get call after while and last_cp_rptr == >> - * the current CP rptr, even if it's unlikely it might happen. To avoid this >> - * if the elapsed time since last call is bigger than 2 second than we return >> - * false and update the tracking information. Due to this the caller must call >> - * radeon_ring_test_lockup several time in less than 2sec for lockup to be reported >> - * the fencing code should be cautious about that. >> + * A possible false positive is if we get called after a while and >> + * last_cp_rptr == the current CP rptr, even if it's unlikely it might >> + * happen. To avoid this if the elapsed time since the last call is bigger >> + * than 2 second then we return false and update the tracking >> + * information. Due to this the caller must call radeon_ring_test_lockup >> + * more frequently than once every 2s when waiting. > > Is it guaranteed that radeon_ring_test_lockup will be called more often > than every 2s when waiting? If not, this change might prevent a real > lockup from being detected? Yes it will if you wait for a fence, because the fence timeout wait is way smaller than 2sec so radeon_ring_is_lockup get call several time, which call radeon_ring_force_activity and then radeon_ring_test_lockup. This also means it very very very unlikely (see below for the likely case) to have a wrap around that give last rptr same as current one. The likely case is when you have something like a long compute, then nothing is lockup but you keep filling ring with radeon_ring_force_activity but the cp is still stuck on the ib of the compute stuff so rptr does not progress. > Either way, I wonder if there might not be a simpler solution to the > problem, e.g. by updating last_activity when submitting commands to a > previously empty ring. Maybe but i still don't think it should matter. Andy can you test (without your patch) and see if it helps with your issue : http://people.freedesktop.org/~glisse/0001-drm-radeon-update-lockup-tracking-when-scheduling-in.patch Cheers, Jerome _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel