[Bug 65416] r300g does not eliminate unread varyings

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



Comment # 1 on bug 65416 from
Fwiw, I don't know if r600g is affected. The HW has enough varyings to run the
unoptimized shaders, and the applications affected by this performance wise are
CPU limited on my r600g system.

Wine has some checks to prevent writing texture coordinates in the vertex
shader when there is no input to generate them. Unfortunately 3DMark 2000 and
Unreal Tournament 2004 use a strange vertex processing setup that breaks those
checks(D3DTSS_TEXCOORDINDEX of all texture stages is 0, thus they're reading
the first texture coordinate input, which does exist).


You are receiving this mail because:
_______________________________________________
dri-devel mailing list
dri-devel@xxxxxxxxxxxxxxxxxxxxx
http://lists.freedesktop.org/mailman/listinfo/dri-devel

[Index of Archives]     [Linux DRI Users]     [Linux Intel Graphics]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Yosemite News]     [Linux Kernel]     [Linux SCSI]     [XFree86]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Linux Kernel]     [Linux SCSI]     [XFree86]
  Powered by Linux