else is not generally useful after return Signed-off-by: Sui Jingfeng <15330273260@xxxxxx> --- drivers/gpu/drm/drm_gem.c | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/drivers/gpu/drm/drm_gem.c b/drivers/gpu/drm/drm_gem.c index a6208e2c089b..364e3733af98 100644 --- a/drivers/gpu/drm/drm_gem.c +++ b/drivers/gpu/drm/drm_gem.c @@ -1150,8 +1150,8 @@ int drm_gem_pin(struct drm_gem_object *obj) { if (obj->funcs->pin) return obj->funcs->pin(obj); - else - return 0; + + return 0; } void drm_gem_unpin(struct drm_gem_object *obj) @@ -1172,7 +1172,8 @@ int drm_gem_vmap(struct drm_gem_object *obj, struct iosys_map *map) ret = obj->funcs->vmap(obj, map); if (ret) return ret; - else if (iosys_map_is_null(map)) + + if (iosys_map_is_null(map)) return -ENOMEM; return 0; -- 2.25.1