Use h/v-sync and pixel clock polarity flags for RGB output. For all other outputs this is already implemented. Signed-off-by: Gerald Loacker <gerald.loacker@xxxxxxxxxxxxxx> --- drivers/gpu/drm/rockchip/rockchip_drm_vop2.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/drivers/gpu/drm/rockchip/rockchip_drm_vop2.c b/drivers/gpu/drm/rockchip/rockchip_drm_vop2.c index 8cecf81a5ae0..e8b61973ade2 100644 --- a/drivers/gpu/drm/rockchip/rockchip_drm_vop2.c +++ b/drivers/gpu/drm/rockchip/rockchip_drm_vop2.c @@ -1435,6 +1435,8 @@ static void rk3568_set_intf_mux(struct vop2_video_port *vp, int id, die &= ~RK3568_SYS_DSP_INFACE_EN_RGB_MUX; die |= RK3568_SYS_DSP_INFACE_EN_RGB | FIELD_PREP(RK3568_SYS_DSP_INFACE_EN_RGB_MUX, vp->id); + dip &= ~RK3568_DSP_IF_POL__RGB_LVDS_PIN_POL; + dip |= FIELD_PREP(RK3568_DSP_IF_POL__RGB_LVDS_PIN_POL, polflags); if (polflags & POLFLAG_DCLK_INV) regmap_write(vop2->grf, RK3568_GRF_VO_CON1, BIT(3 + 16) | BIT(3)); else -- 2.37.2