Use the fbdev emulation that is optimized for DMA helpers. Avoids possible shadow buffering and makes the code simpler. Signed-off-by: Thomas Zimmermann <tzimmermann@xxxxxxx> --- drivers/gpu/drm/sun4i/sun4i_drv.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/sun4i/sun4i_drv.c b/drivers/gpu/drm/sun4i/sun4i_drv.c index cc94efbbf2d4..dd283a3a4e36 100644 --- a/drivers/gpu/drm/sun4i/sun4i_drv.c +++ b/drivers/gpu/drm/sun4i/sun4i_drv.c @@ -17,7 +17,7 @@ #include <drm/drm_aperture.h> #include <drm/drm_atomic_helper.h> #include <drm/drm_drv.h> -#include <drm/drm_fbdev_generic.h> +#include <drm/drm_fbdev_dma.h> #include <drm/drm_gem_dma_helper.h> #include <drm/drm_module.h> #include <drm/drm_of.h> @@ -111,7 +111,7 @@ static int sun4i_drv_bind(struct device *dev) if (ret) goto finish_poll; - drm_fbdev_generic_setup(drm, 32); + drm_fbdev_dma_setup(drm, 32); dev_set_drvdata(dev, drm); -- 2.39.2