Use the fbdev emulation that is optimized for DMA helpers. Avoids possible shadow buffering and makes the code simpler. Signed-off-by: Thomas Zimmermann <tzimmermann@xxxxxxx> --- drivers/gpu/drm/mxsfb/mxsfb_drv.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/mxsfb/mxsfb_drv.c b/drivers/gpu/drm/mxsfb/mxsfb_drv.c index b3ab86ad1b36..368b1fbd8305 100644 --- a/drivers/gpu/drm/mxsfb/mxsfb_drv.c +++ b/drivers/gpu/drm/mxsfb/mxsfb_drv.c @@ -20,7 +20,7 @@ #include <drm/drm_bridge.h> #include <drm/drm_connector.h> #include <drm/drm_drv.h> -#include <drm/drm_fbdev_generic.h> +#include <drm/drm_fbdev_dma.h> #include <drm/drm_fourcc.h> #include <drm/drm_gem_dma_helper.h> #include <drm/drm_gem_framebuffer_helper.h> @@ -365,7 +365,7 @@ static int mxsfb_probe(struct platform_device *pdev) if (ret) goto err_unload; - drm_fbdev_generic_setup(drm, 32); + drm_fbdev_dma_setup(drm, 32); return 0; -- 2.39.2