Use the fbdev emulation that is optimized for DMA helpers. Avoids possible shadow buffering and makes the code simpler. Signed-off-by: Thomas Zimmermann <tzimmermann@xxxxxxx> --- drivers/gpu/drm/imx/ipuv3/imx-drm-core.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/imx/ipuv3/imx-drm-core.c b/drivers/gpu/drm/imx/ipuv3/imx-drm-core.c index e060fa6cbcb9..4a866ac60fff 100644 --- a/drivers/gpu/drm/imx/ipuv3/imx-drm-core.c +++ b/drivers/gpu/drm/imx/ipuv3/imx-drm-core.c @@ -16,7 +16,7 @@ #include <drm/drm_atomic.h> #include <drm/drm_atomic_helper.h> #include <drm/drm_drv.h> -#include <drm/drm_fbdev_generic.h> +#include <drm/drm_fbdev_dma.h> #include <drm/drm_gem_dma_helper.h> #include <drm/drm_gem_framebuffer_helper.h> #include <drm/drm_managed.h> @@ -249,7 +249,7 @@ static int imx_drm_bind(struct device *dev) if (ret) goto err_poll_fini; - drm_fbdev_generic_setup(drm, legacyfb_depth); + drm_fbdev_dma_setup(drm, legacyfb_depth); return 0; -- 2.39.2