Use the fbdev emulation that is optimized for DMA helpers. Avoids possible shadow buffering and makes the code simpler. Signed-off-by: Thomas Zimmermann <tzimmermann@xxxxxxx> --- drivers/gpu/drm/arm/hdlcd_drv.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/arm/hdlcd_drv.c b/drivers/gpu/drm/arm/hdlcd_drv.c index e3507dd6f82a..a554c79dcd39 100644 --- a/drivers/gpu/drm/arm/hdlcd_drv.c +++ b/drivers/gpu/drm/arm/hdlcd_drv.c @@ -26,7 +26,7 @@ #include <drm/drm_crtc.h> #include <drm/drm_debugfs.h> #include <drm/drm_drv.h> -#include <drm/drm_fbdev_generic.h> +#include <drm/drm_fbdev_dma.h> #include <drm/drm_gem_dma_helper.h> #include <drm/drm_gem_framebuffer_helper.h> #include <drm/drm_modeset_helper.h> @@ -301,7 +301,7 @@ static int hdlcd_drm_bind(struct device *dev) if (ret) goto err_register; - drm_fbdev_generic_setup(drm, 32); + drm_fbdev_dma_setup(drm, 32); return 0; -- 2.39.2