[Bug 63532] Heroes of Newerth Water renders Black instead of transparent with reflections on Ultra [r600g]

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Comment # 10 on bug 63532 from
This is what I get so I believe it is the same issue.

...
Mesa: User error: GL_INVALID_ENUM in glBindTexture(target)
Mesa: User error: GL_INVALID_OPERATION in glFramebufferTexture2DEXT(non
existant texture)


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