[Bug 63124] New: [r600g] HyperZ lockup on REDWOOD in Half Life 2 Deathmatch

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Priority medium
Bug ID 63124
Assignee dri-devel@lists.freedesktop.org
Summary [r600g] HyperZ lockup on REDWOOD in Half Life 2 Deathmatch
Severity major
Classification Unclassified
OS Linux (All)
Reporter abortretryfail@gmail.com
Hardware x86-64 (AMD64)
Status NEW
Version git
Component Drivers/DRI/R600
Product Mesa

Created attachment 77426 [details]
dmesg output from when the GPU resets. This keeps happening until the game is
killed or you look away from whatever is causing the lockup.

This might be related to bug #61721, as it also occurs on my machine.

When playing Half Life 2 Deathmatch, the game runs great until certain scenes
cause a GPU lockup.

When run with R600_DEBUG=nohyperz there's no lockup, but performance is much
slower. (from ~85fps vsync 1400x1050 down to ~45fps w/o HyperZ)

I'll see if I can get an apitrace tonight.


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