Comment # 2
on bug 62967
from Thomas Lindroth
There is an upstream bug about this problem here. https://bugzilla.icculus.org/show_bug.cgi?id=5895 Seems like it runs fine on the closed drivers. The game freeze for several seconds during the intro as the game does about 6000 calls to glCompileShader. Here is an apitrace of the intro. https://dl.dropbox.com/s/ynibt38hhdlyu1r/DungeonDefenders-x86.trace.bz2 glretrace will segfault while playing it back in r600_dri.so during a call to glDrawRangeElements. I couldn't get a backtrace because of corrupt stack. Playing back the trace with softpipe will not segfault but it will have the drawing errors. Mesa-9.1 and git from a few days ago both got the problem. 3.8.4 kernel, juniper hardware. Option "ColorTiling" "true" Option "ColorTiling2D" "true" Option "SwapbuffersWait" "false" Option "EnablePageFlip" "true"
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