[Bug 62967] Game Dungeon Defenders crash my whole system.

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Comment # 2 on bug 62967 from
There is an upstream bug about this problem here.
https://bugzilla.icculus.org/show_bug.cgi?id=5895
Seems like it runs fine on the closed drivers.

The game freeze for several seconds during the intro as the game does about
6000 calls to glCompileShader. Here is an apitrace of the intro.
https://dl.dropbox.com/s/ynibt38hhdlyu1r/DungeonDefenders-x86.trace.bz2
glretrace will segfault while playing it back in r600_dri.so during a call to
glDrawRangeElements. I couldn't get a backtrace because of corrupt stack.
Playing back the trace with softpipe will not segfault but it will have the
drawing errors.

Mesa-9.1 and git from a few days ago both got the problem. 3.8.4 kernel,
juniper hardware.
Option "ColorTiling" "true"
Option "ColorTiling2D" "true"
Option "SwapbuffersWait" "false"
Option "EnablePageFlip" "true"


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