[Bug 62578] r300: Implementation error: Render targets are too big in r300_set_framebuffer_state, refusing to bind framebuffer state!

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Comment # 6 on bug 62578 from
The issue seems to be that kwin or DDX allocates a texture of the size
2*1600x1200 and your hardware only supports 2560x2560 for rendering and
2048x2048 for texturing. Unfortunately I'm not an expert on X server internals.


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