Priority | medium |
---|---|
Bug ID | 62573 |
Assignee | dri-devel@lists.freedesktop.org |
Summary | Half-Life 2: Deathmatch native version crashes |
Severity | normal |
Classification | Unclassified |
OS | Linux (All) |
Reporter | brpylko@gmail.com |
Hardware | x86-64 (AMD64) |
Status | NEW |
Version | git |
Component | Drivers/Gallium/r600 |
Product | Mesa |
As the title says, the native version of HL2:DM crashes on joining or creating a server (when it loads a map I think). This does not happen under Wine nor TF2. On the github page ValveSoftware/Source-1-Games I was told that the problem lies in libgallium. glxinfo reports the renderer as "Gallium 0.4 on AMD PALM", the version as "3.0 Mesa 9.2-devel", and the shading language version as "1.30" on my machine. Would it help to post more output from glxinfo?
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