[Bug 62573] New: Half-Life 2: Deathmatch native version crashes

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Priority medium
Bug ID 62573
Assignee dri-devel@lists.freedesktop.org
Summary Half-Life 2: Deathmatch native version crashes
Severity normal
Classification Unclassified
OS Linux (All)
Reporter brpylko@gmail.com
Hardware x86-64 (AMD64)
Status NEW
Version git
Component Drivers/Gallium/r600
Product Mesa

As the title says, the native version of HL2:DM crashes on joining or creating
a server (when it loads a map I think). This does not happen under Wine nor
TF2. On the github page ValveSoftware/Source-1-Games I was told that the
problem lies in libgallium.

glxinfo reports the renderer as "Gallium 0.4 on AMD PALM", the version as "3.0
Mesa 9.2-devel", and the shading language version as "1.30" on my machine.

Would it help to post more output from glxinfo?


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