Comment # 48
on bug 60802
from Anthony Waters
I looked into this a little bit and the issue appears to be within evergreen_dma_copy_tile within evergreen_state.c. It looks like when bank_h is 0 it causes the texture to appear bad, but bank_h is allowed to be 0 so I believe the lines cs->buf[cs->cdw++] = (detile << 31) | (array_mode << 27) | (lbpp << 24) | (bank_h << 21) | (bank_w << 18) | (mt_aspect << 16); have the incorrect offsets, but I'm not 100% sure at the moment.
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