Instead of retrieving the backlight brightness in struct backlight_properties manually, and then checking whether the backlight should be on at all, use backlight_get_brightness() which does all this and insulates this from future changes. Instead of setting the power state by manually updating fields in struct backlight_properties, use backlight_enable() and backlight_disable(). These also call backlight_update_status() so the separate call is no longer needed. Signed-off-by: Stephen Kitt <steve@xxxxxxx> Cc: Thierry Reding <thierry.reding@xxxxxxxxx> Cc: Sam Ravnborg <sam@xxxxxxxxxxxx> Cc: David Airlie <airlied@xxxxxxxx> Cc: Daniel Vetter <daniel@xxxxxxxx> Cc: dri-devel@xxxxxxxxxxxxxxxxxxxxx --- Changes since v1: removed unnecessary parentheses --- drivers/gpu/drm/panel/panel-dsi-cm.c | 29 ++++++---------------------- 1 file changed, 6 insertions(+), 23 deletions(-) diff --git a/drivers/gpu/drm/panel/panel-dsi-cm.c b/drivers/gpu/drm/panel/panel-dsi-cm.c index b58cb064975f..b0213a518f9d 100644 --- a/drivers/gpu/drm/panel/panel-dsi-cm.c +++ b/drivers/gpu/drm/panel/panel-dsi-cm.c @@ -85,17 +85,10 @@ static void dsicm_bl_power(struct panel_drv_data *ddata, bool enable) else return; - if (enable) { - backlight->props.fb_blank = FB_BLANK_UNBLANK; - backlight->props.state = ~(BL_CORE_FBBLANK | BL_CORE_SUSPENDED); - backlight->props.power = FB_BLANK_UNBLANK; - } else { - backlight->props.fb_blank = FB_BLANK_NORMAL; - backlight->props.power = FB_BLANK_POWERDOWN; - backlight->props.state |= BL_CORE_FBBLANK | BL_CORE_SUSPENDED; - } - - backlight_update_status(backlight); + if (enable) + backlight_enable(backlight); + else + backlight_disable(backlight); } static void hw_guard_start(struct panel_drv_data *ddata, int guard_msec) @@ -196,13 +189,7 @@ static int dsicm_bl_update_status(struct backlight_device *dev) { struct panel_drv_data *ddata = dev_get_drvdata(&dev->dev); int r = 0; - int level; - - if (dev->props.fb_blank == FB_BLANK_UNBLANK && - dev->props.power == FB_BLANK_UNBLANK) - level = dev->props.brightness; - else - level = 0; + int level = backlight_get_brightness(dev); dev_dbg(&ddata->dsi->dev, "update brightness to %d\n", level); @@ -219,11 +206,7 @@ static int dsicm_bl_update_status(struct backlight_device *dev) static int dsicm_bl_get_intensity(struct backlight_device *dev) { - if (dev->props.fb_blank == FB_BLANK_UNBLANK && - dev->props.power == FB_BLANK_UNBLANK) - return dev->props.brightness; - - return 0; + return backlight_get_brightness(dev); } static const struct backlight_ops dsicm_bl_ops = { -- 2.30.2