[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

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Comment # 25 on bug 30167 from
(In reply to comment #24)
> This seems to be fixed in the latest mesa git, however I didn't test all the
> different settings mentioned in Comment 16. Sven can you confirm this is
> indeed fixed?

I will probably not have time to test this in the foreseeable future, so unless
someone else can, I don't mind if the bug is closed.


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