Comment # 8
on bug 60879
from Michel Dänzer
(In reply to comment #7) > egltri_screen shows the same crap as weston. It segfaults 5 seconds after > start. Please attach a backtrace of the segfault and the stderr output from running it with the environment variables EGL_LOG_LEVEL=debug RADEON_DUMP_SHADERS=1 set.
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