when there are multiple damage clips, previous code merged them into one big rectangle. As the Matrox memory is very slow, it's faster to copy each damage clip. Signed-off-by: Jocelyn Falempe <jfalempe@xxxxxxxxxx> --- drivers/gpu/drm/mgag200/mgag200_mode.c | 15 ++++++++++----- 1 file changed, 10 insertions(+), 5 deletions(-) diff --git a/drivers/gpu/drm/mgag200/mgag200_mode.c b/drivers/gpu/drm/mgag200/mgag200_mode.c index cff2e76f3fa0..2bc380a85996 100644 --- a/drivers/gpu/drm/mgag200/mgag200_mode.c +++ b/drivers/gpu/drm/mgag200/mgag200_mode.c @@ -855,10 +855,6 @@ mgag200_handle_damage(struct mga_device *mdev, struct drm_framebuffer *fb, dst += drm_fb_clip_offset(fb->pitches[0], fb->format, clip); drm_fb_memcpy_toio(dst, fb->pitches[0], vmap, fb, clip); - - /* Always scanout image at VRAM offset 0 */ - mgag200_set_startadd(mdev, (u32)0); - mgag200_set_offset(mdev, fb); } static void @@ -904,6 +900,9 @@ mgag200_simple_display_pipe_enable(struct drm_simple_display_pipe *pipe, mgag200_enable_display(mdev); mgag200_handle_damage(mdev, fb, &fullscreen, &shadow_plane_state->data[0]); + /* Always scanout image at VRAM offset 0 */ + mgag200_set_startadd(mdev, (u32)0); + mgag200_set_offset(mdev, fb); } static void @@ -959,12 +958,18 @@ mgag200_simple_display_pipe_update(struct drm_simple_display_pipe *pipe, struct drm_shadow_plane_state *shadow_plane_state = to_drm_shadow_plane_state(state); struct drm_framebuffer *fb = state->fb; struct drm_rect damage; + struct drm_atomic_helper_damage_iter iter; if (!fb) return; - if (drm_atomic_helper_damage_merged(old_state, state, &damage)) + drm_atomic_helper_damage_iter_init(&iter, old_state, state); + drm_atomic_for_each_plane_damage(&iter, &damage) { mgag200_handle_damage(mdev, fb, &damage, &shadow_plane_state->data[0]); + } + /* Always scanout image at VRAM offset 0 */ + mgag200_set_startadd(mdev, (u32)0); + mgag200_set_offset(mdev, fb); } static struct drm_crtc_state * -- 2.35.1