On Wed, Jan 30, 2013 at 10:32:47AM +0100, Thierry Reding wrote: > On Wed, Jan 16, 2013 at 01:36:17PM +0100, Daniel Vetter wrote: > > On Wed, Jan 16, 2013 at 11:01 AM, Thierry Reding > > <thierry.reding@xxxxxxxxxxxxxxxxx> wrote: > > > drm_events_release() should be enough to clean up the events, but I > > > suspect the reason why Laurent put that code in was that the drm_crtc > > > private data still has a reference to the event and needs to clear it. > > > Otherwise the next page flip won't be scheduled because .page_flip() > > > would return -EBUSY. > > > > Hm, indeed we seem to have a nice bug in most drivers there :( > > I think I may just recently have run into this bug on Intel hardware. > Although perhaps I just used this wrongly. > > Just for the fun of it I wanted to implement Conway's Game of Life on > top of DRM/KMS. So I use two dumb buffer objects to alternately render > to. Then I wanted to use page-flipping to synchronize with VBLANK. > > So the sequence is basically: > > while (!done) { > grid_tick(grid); > grid_draw(grid, screen); > screen_flip(screen); > grid_swap(grid); > } > > Where screen_flip() chooses the framebuffer and passes it to > drmModePageFlip() like so: > > int fb = screen->fb[screen->current]; > > drmModePageFlip(screen->fd, screen->crtc, fb, > DRM_MODE_PAGE_FLIP_EVENT, screen); > > This runs for about 3 seconds and then hangs, so the display is no > longer updated. I've also verified that the same happens on Radeon. > But maybe I am mistaken and this isn't the proper programming sequence? You asked for page flip events. Do you actually handle them in your code? -- Ville Syrjälä Intel OTC _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel