[Bug 60028] New: Post-3.7.x memory leak, Radeon Evergreen, bisected

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Priority medium
Bug ID 60028
Assignee dri-devel@lists.freedesktop.org
Summary Post-3.7.x memory leak, Radeon Evergreen, bisected
Severity major
Classification Unclassified
OS All
Reporter dawitbro@sbcglobal.net
Hardware x86-64 (AMD64)
Status NEW
Version unspecified
Component DRM/Radeon
Product DRI

Created attachment 73839 [details]
dmesg from my latest custom kernel

Overview:

There is a memory leak in the 3D graphics support for my Radeon Evergreen GPU
(HD 5750).  I have at least two programs which leak memory if I configure them
to run fullscreen, but stop leaking memory if I run them as windows on my
desktop.

The testing I have done so far seems to indicate a problem in the kernel DRM,
but after bisecting and locating the first commit which introduced the leak, I
found that attempted reverts of the problem code on top of my local git tree
still resulted in kernels that leaked.  I may be able to find out more when I
can find time to do more testing, but I want to report what I have learned so
far in case I am doing something stupid or missing something obvious.

I use a game called 'prboom-plus' as a kind of simple test program to see if
the latest DRM changes, or the latest version of Mesa, are working.  If
'prboom-plus' runs without corruption (or crashing) after a few minutes, then I
(naively) conclude that everything is fine.  I occasionally play for a longer
period of time, and in Dec. had an instance of the game seeming to freeze,
causing the whole system to become almost unresponsive.  The game suddenly
shutdown without any error being logged, and the system was back to normal; I
now know that this was symptomatic of the leak and the kernel's OOM killer
intervening.

There is also an old DOS game I still like to play, and I use 'dosbox' for that
purpose.  In Dec., the 'xine' music player I use while playing the DOS game
started "skipping" after playing the 'dosbox' game for a while, and the whole
system became almost totally unresponsive.  I now see that these were the same
symptoms as were affecting 'prboom-plus', but at the time I didn't see the
connection.


  Steps to reproduce:

For 'prboom-plus' it defaults to fullscreen mode.  I run it using a script
which sets some audio-related environment variables and then runs the program:

    prboom-plus  -iwad doom.wad -vidmode gl  -width 1920  -height 1200

The "-iwad" option is for loading the maps from original DOS DOOM, "-vidmode
gl" is to force OpenGL graphics output, and "-width" and "-height" are probably
unnecessary but are set to match my monitor's resolution.)  The program
defaults to fullscreen; to run in a window instead, one can just add the
"-window" option to the command.

For 'dosbox', it is possible to toggle from fullscreen to window using the
<Alt>+<Enter> hotkey combo.  It requires a configuration file, so I have
customized it to start my game in fullscreen mode using OpenGL graphics:

    [sdl]
    fullscreen=true
    fulldouble=true
    fullresolution=1920x1200
    windowresolution=1600x1200
    output=opengl
...


  Actual results:

While trying to track down another issue (which is now resolved) I started
using 'top' to check for processes which were hogging the CPU, and accidentally
discovered the runaway RAM usage.  I was doing this by running 'top' on VT1
while running 'prboom-plus' fullscreen in X.  For convenience, I reconfigured
the game to run as a window instead of fullscreen... and the leak disappeared!

The same behavior is seen with 'dosbox':  running in fullscreen leaks memory,
but running in a window does not.


  Expected results:

These programs should run without leaking memory.  They have done so for years,
up to and including kernel 3.7.X.

I like to test new Radeon-related code, but I have been burned by Linux -rc
kernels.  For several years, I have been creating local git branches, starting
with a stable release as a branch point and then cherry-picking commits
from drm-next and drm-fixes which are either directly relevant to my hardware
or which are relevant to all systems.  I do not file bug reports if I am unable
to reproduce a bug using the upstream developers' trees; in this case, I have
confirmed that the HEAD of drm-fixes exhibits the memory leak as described
above.


  System info:

GPU:  Radeon HD 5750 (Evergreen Juniper)

Linux distribution:  Debian unstable + custom X stack

Software versions:

libdrm:          2.4.40 (plus git commits up to 0980633a of Nov. 27)
mesa:            9.1-devel (up to 5330c5a2 of Jan. 14)
xorg-core:       1.13.1
xf86-video-ati:  7.0.99-devel (up to commit 793e1b0e of Dec. 6)


  Additional Information:

I began noticing problems in late Nov. or early Dec.  There were corruption
problems with 'torcs', but there were also instances of my desktop becoming
unresponsive and programs freezing or suddenly closing without leaving any
errors in logs.

The 'torcs' corruption was solved recently in drm-fixes:

    commit 20707874
    Revert "drm/radeon: do not move bo to different placement at each cs"

I had assumed that the other issues were related, but when they continued to
occur I started to investigate more seriously, and discovered the memory leak
using 'top'.


[Can a developer rename this bug report for me, using your preferred naming
conventions?]


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