Don't select shadow buffering for the fbdev console explicitly. The fbdev emulation's heuristic will enable it for any framebuffer with .dirty callback. Signed-off-by: Thomas Zimmermann <tzimmermann@xxxxxxx> --- drivers/gpu/drm/tiny/simpledrm.c | 1 - 1 file changed, 1 deletion(-) diff --git a/drivers/gpu/drm/tiny/simpledrm.c b/drivers/gpu/drm/tiny/simpledrm.c index f5b8e864a5cd..768242a78e2b 100644 --- a/drivers/gpu/drm/tiny/simpledrm.c +++ b/drivers/gpu/drm/tiny/simpledrm.c @@ -801,7 +801,6 @@ static int simpledrm_device_init_modeset(struct simpledrm_device *sdev) dev->mode_config.max_width = max_width; dev->mode_config.min_height = mode->vdisplay; dev->mode_config.max_height = max_height; - dev->mode_config.prefer_shadow_fbdev = true; dev->mode_config.preferred_depth = sdev->format->cpp[0] * 8; dev->mode_config.funcs = &simpledrm_mode_config_funcs; -- 2.35.1