This tiling layout uses 4KB tiles in a row-major layout. It has the same shape as Tile Y at two granularities: 4KB (128B x 32) and 64B (16B x 4). It only differs from Tile Y at the 256B granularity in between. At this granularity, Tile Y has a shape of 16B x 32 rows, but this tiling has a shape of 64B x 8 rows. Signed-off-by: Stanislav Lisovskiy <stanislav.lisovskiy@xxxxxxxxx> --- include/uapi/drm/drm_fourcc.h | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h index 7f652c96845b..a146c6df1066 100644 --- a/include/uapi/drm/drm_fourcc.h +++ b/include/uapi/drm/drm_fourcc.h @@ -565,6 +565,17 @@ extern "C" { */ #define I915_FORMAT_MOD_Y_TILED_GEN12_RC_CCS_CC fourcc_mod_code(INTEL, 8) +/* + * Intel Tile 4 layout + * + * This is a tiled layout using 4KB tiles in a row-major layout. It has the same + * shape as Tile Y at two granularities: 4KB (128B x 32) and 64B (16B x 4). It + * only differs from Tile Y at the 256B granularity in between. At this + * granularity, Tile Y has a shape of 16B x 32 rows, but this tiling has a shape + * of 64B x 8 rows. + */ +#define I915_FORMAT_MOD_4_TILED fourcc_mod_code(INTEL, 9) + /* * Tiled, NV12MT, grouped in 64 (pixels) x 32 (lines) -sized macroblocks * -- 2.24.1.485.gad05a3d8e5