Hi Matt and Paulo, > The first step of interrupt handling is to read a tile0 register that > tells us in which tile the interrupt happened; we can then we read the ^^^^^^^^^^^^^^^^ ... we can then read the... Andi
Hi Matt and Paulo, > The first step of interrupt handling is to read a tile0 register that > tells us in which tile the interrupt happened; we can then we read the ^^^^^^^^^^^^^^^^ ... we can then read the... Andi