Comment # 5
on bug 58033
from Chris Rankin
(In reply to comment #4) > Can you bisect? Apparently, this is the bad commit: 39737e17e7a61535a35669756161005a7a5c887b is the first bad commit commit 39737e17e7a61535a35669756161005a7a5c887b Author: Marek Olšák <maraeo@gmail.com> Date: Mon Dec 3 01:26:22 2012 +0100 st/dri: always allocate private depth-stencil buffers This disables DRI2 sharing of zbuffers. The window zbuffer is allocated just like any other texture - through resource_create. The idea of allocating a zbuffer through DRI2 isn't very useful with MSAA, where a single-sample zbuffer is useless. IIRC, the Intel driver does the same thing. Reviewed-by: Brian Paul <brianp@vmware.com> :040000 040000 e8045e2d2c7e9a1ebd6eb1f22c93b97b9c3e8ce7 4deb5755e011d592366e6140bf385bfefe157f3f M src
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