[Bug 58131] New: r300g: Corruption in Half Life 2 unless gl_ClipVertex is written

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



Priority medium
Bug ID 58131
Assignee dri-devel@lists.freedesktop.org
Summary r300g: Corruption in Half Life 2 unless gl_ClipVertex is written
Severity normal
Classification Unclassified
OS All
Reporter stefandoesinger@gmx.at
Hardware Other
Status NEW
Version git
Component Drivers/Gallium/r300
Product Mesa

Created attachment 71330 [details]
Screenshot of the static main menu

Half-Life 2 (running in Wine) has a random vertex corruption. This corruption
can be seen in the static main menu(start it with -console) and in-game. The
corruption goes away if I modify Wine to always write gl_ClipVertex even if
clipping is disabled.

This is interesting particularly because r300g does not support clipping with
vertex shaders. It says so on the command line, and in-game rendering and the
Wine tests confirm this.


You are receiving this mail because:
_______________________________________________
dri-devel mailing list
dri-devel@xxxxxxxxxxxxxxxxxxxxx
http://lists.freedesktop.org/mailman/listinfo/dri-devel

[Index of Archives]     [Linux DRI Users]     [Linux Intel Graphics]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Yosemite News]     [Linux Kernel]     [Linux SCSI]     [XFree86]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Linux Kernel]     [Linux SCSI]     [XFree86]
  Powered by Linux