Priority | medium |
---|---|
Bug ID | 58131 |
Assignee | dri-devel@lists.freedesktop.org |
Summary | r300g: Corruption in Half Life 2 unless gl_ClipVertex is written |
Severity | normal |
Classification | Unclassified |
OS | All |
Reporter | stefandoesinger@gmx.at |
Hardware | Other |
Status | NEW |
Version | git |
Component | Drivers/Gallium/r300 |
Product | Mesa |
Created attachment 71330 [details]
Screenshot of the static main menu
Half-Life 2 (running in Wine) has a random vertex corruption. This corruption
can be seen in the static main menu(start it with -console) and in-game. The
corruption goes away if I modify Wine to always write gl_ClipVertex even if
clipping is disabled.
This is interesting particularly because r300g does not support clipping with
vertex shaders. It says so on the command line, and in-game rendering and the
Wine tests confirm this.
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