On 11/29/2012 12:24 AM, Jerome Glisse wrote:
On Wed, Nov 28, 2012 at 6:18 PM, Thomas Hellstrom <thomas@xxxxxxxxxxxx> wrote:
On 11/28/2012 04:58 PM, j.glisse@xxxxxxxxx wrote:
From: Jerome Glisse <jglisse@xxxxxxxxxx>
This patch add a minimum residency time configurable for each memory
pool (VRAM, GTT, ...). Intention is to avoid having a lot of memory
eviction from VRAM up to a point where the GPU pretty much spend all
it's time moving things in and out.
This patch seems odd to me.
It seems the net effect is to refuse evictions from VRAM and make buffers go
somewhere else, and that makes things faster?
Why don't they go there in the first place instead of trying to force them
into VRAM,
when VRAM is full?
/Thomas
It's mostly a side effect of cs and validating with each cs, if boA is
in cs1 and not in cs2 and boB is in cs1 but not in cs2 than boA could
be evicted by cs2 and boB moved in, if next cs ie cs3 is like cs1 then
boA move back again and boB is evicted, then you get cs4 which
reference boB but not boA, boA get evicted and boB move in ... So ttm
just spend its time doing eviction but he doing so because it's ask by
the driver to do so. Note that what is costly there is not the bo move
in itself but the page allocation.
Yes, this is the cause of the trashing, but that was not what I asked.
What your patch is doing is looking at the last recently used bo, to
check if it has been
resident for at least 500ms. Otherwise it refuses eviction for *all*
buffers of that memory type.
This means new buffers can't fit in VRAM, they need to go somewhere
else. Perhaps TT?
So my question was. If VRAM is full, instead of starting to evict, why
not put new buffers in TT, so that
placement(GEM_DOMAIN_VRAM) = VRAM | TT // Prefer VRAM but allow TT
before starting to evict.
busy_placement(GEM_DOMAIN_VRAM) = TT | VRAM // *If* we need to evict,
prefer evicting TT, then evict VRAM)
This will more or less mimic carmack's algorithm by using TT as his "MRU
scratch space".
And as a side note, your patch breaks
ttm_bo_force_list_clean()
which should be used at GPU memory exhaustion to avoid OOM due to
fragmentation and for those drivers that
implement VRAM cleanup on VT switch and / or suspend / hibernation.
/Thomas
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