On Wed, Nov 28, 2012 at 11:27:27AM +0100, Christian König wrote: > On 27.11.2012 19:07, j.glisse@xxxxxxxxx wrote: > >From: Jerome Glisse <jglisse@xxxxxxxxxx> > > > >There is a rare case, that seems to only happen accross suspend/resume > >cycle, where a bo is associated with several different handle. This > >lead to a deadlock in ttm buffer reservation path. This could only > >happen with flinked(globaly exported) object. Userspace should not > >reopen multiple time a globaly exported object. > > > >However the kernel should handle gracefully this corner case and not > >keep rejecting the userspace command stream. This is the object of > >this patch. > > > >Fix suspend/resume issue where user see following message : > >[drm:radeon_cs_ioctl] *ERROR* Failed to parse relocation -35! > > > >Signed-off-by: Jerome Glisse <jglisse@xxxxxxxxxx> > > See comment below. > > >--- > > drivers/gpu/drm/radeon/radeon_cs.c | 53 ++++++++++++++++++++++---------------- > > 1 file changed, 31 insertions(+), 22 deletions(-) > > > >diff --git a/drivers/gpu/drm/radeon/radeon_cs.c b/drivers/gpu/drm/radeon/radeon_cs.c > >index 41672cc..064e64d 100644 > >--- a/drivers/gpu/drm/radeon/radeon_cs.c > >+++ b/drivers/gpu/drm/radeon/radeon_cs.c > >@@ -54,39 +54,48 @@ static int radeon_cs_parser_relocs(struct radeon_cs_parser *p) > > return -ENOMEM; > > } > > for (i = 0; i < p->nrelocs; i++) { > >- struct drm_radeon_cs_reloc *r; > >- > >+ struct drm_radeon_cs_reloc *reloc; > >+ > >+ /* One bo could be associated with several different handle. > >+ * Only happen for flinked bo that are open several time. > >+ * > >+ * FIXME: > >+ * Maybe we should consider an alternative to idr for gem > >+ * object to insure a 1:1 uniq mapping btw handle and gem > >+ * object. > >+ */ > > duplicate = false; > >- r = (struct drm_radeon_cs_reloc *)&chunk->kdata[i*4]; > >+ reloc = (struct drm_radeon_cs_reloc *)&chunk->kdata[i*4]; > >+ p->relocs[i].handle = 0; > >+ p->relocs[i].flags = reloc->flags; > >+ p->relocs[i].gobj = drm_gem_object_lookup(ddev, > >+ p->filp, > >+ reloc->handle); > >+ if (p->relocs[i].gobj == NULL) { > >+ DRM_ERROR("gem object lookup failed 0x%x\n", > >+ reloc->handle); > >+ return -ENOENT; > >+ } > >+ p->relocs[i].robj = gem_to_radeon_bo(p->relocs[i].gobj); > >+ p->relocs[i].lobj.bo = p->relocs[i].robj; > >+ p->relocs[i].lobj.wdomain = reloc->write_domain; > >+ p->relocs[i].lobj.rdomain = reloc->read_domains; > >+ p->relocs[i].lobj.tv.bo = &p->relocs[i].robj->tbo; > >+ > > for (j = 0; j < i; j++) { > >- if (r->handle == p->relocs[j].handle) { > >+ if (p->relocs[i].lobj.bo == p->relocs[j].lobj.bo) { > > p->relocs_ptr[i] = &p->relocs[j]; > > duplicate = true; > > break; > > } > > } > >+ > > if (!duplicate) { > >- p->relocs[i].gobj = drm_gem_object_lookup(ddev, > >- p->filp, > >- r->handle); > >- if (p->relocs[i].gobj == NULL) { > >- DRM_ERROR("gem object lookup failed 0x%x\n", > >- r->handle); > >- return -ENOENT; > >- } > > p->relocs_ptr[i] = &p->relocs[i]; > >- p->relocs[i].robj = gem_to_radeon_bo(p->relocs[i].gobj); > >- p->relocs[i].lobj.bo = p->relocs[i].robj; > >- p->relocs[i].lobj.wdomain = r->write_domain; > >- p->relocs[i].lobj.rdomain = r->read_domains; > >- p->relocs[i].lobj.tv.bo = &p->relocs[i].robj->tbo; > >- p->relocs[i].handle = r->handle; > >- p->relocs[i].flags = r->flags; > >+ p->relocs[i].handle = reloc->handle; > > radeon_bo_list_add_object(&p->relocs[i].lobj, > > &p->validated); > >- > >- } else > >- p->relocs[i].handle = 0; > > I'm not sure if the memory p->relocs is pointing to is zero > initialized, so we should at least initialize whatever member we use > to find the duplicates. Also I think we don't need the handle in > this structure any more if we don't use it for comparison (but not > 100% sure without testing it). No need to initialize p->relocs[i].lobj.bo which is the one use to find duplicate. When a duplicate is found p->relocs_ptr[i] points to first relocation with the duplicate bo. p->relocs[i].lobj.bo is always initialized before looking for duplicate. I kept the handle around because its usefull for debuging. But it could as well be removed and just added back whenever someone is doing debugging. Cheers, Jerome > > >+ } > > } > > return radeon_bo_list_validate(&p->validated); > > } > _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel