Use swap() instead of implementing it since it makes code more clean. Signed-off-by: Salah Triki <salah.triki@xxxxxxxxx> --- drivers/gpu/ipu-v3/ipu-image-convert.c | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/drivers/gpu/ipu-v3/ipu-image-convert.c b/drivers/gpu/ipu-v3/ipu-image-convert.c index aa1d4b6d278f..5f730cd6009d 100644 --- a/drivers/gpu/ipu-v3/ipu-image-convert.c +++ b/drivers/gpu/ipu-v3/ipu-image-convert.c @@ -1021,11 +1021,8 @@ static int calc_tile_offsets_planar(struct ipu_image_convert_ctx *ctx, u_off = y_size - y_off + uv_off; v_off = (fmt->uv_packed) ? 0 : u_off + uv_size; - if (fmt->uv_swapped) { - tmp = u_off; - u_off = v_off; - v_off = tmp; - } + if (fmt->uv_swapped) + swap(u_off, v_off); image->tile[tile].offset = y_off; image->tile[tile].u_off = u_off; -- 2.25.1