Comment # 18
on bug 56865
from ka.nick@mail.ru
(In reply to comment #17) > I suspect that it works as intended though it's not what one might expect > comparing to similar options in proprietary drivers. I think you're completely right. In my case the issue was provoked by two things: first, the program I use (GTK driconf o.9.1) suggests MLAA to be set to 8 as default value (however, resets it to 0 by default), and second, that it did not actually work for me in mesa 8.0. So I was misled a little bit after I installed mesa 9... > As far as I understand, expected usage of MLAA with Mesa is to enable it > only for the applications where you want it (games etc) with either > app-specific drirc settings or environment variables. It is probably so. A **huge** problem for me is a common lack of documentation. I'm okay with English and not too lazy to read but I could hardly find what to read, though. I mean - relevant while not obsolete. Things usually work in default configuration, which may not be optimal for some cases, and if I want to do something about it - this is where troubles begin - for me and maybe for developers who have to answer my sometimes stupid questions. All this video stuff looks so complicated and chaotic for me due to lack of documentation... I even did not comprehend if mesa is commonly responsible only for 3D rendering how comes erroneously enabled MLAA blurs fonts, too. Fonts currently are rendered by DDX driver, aren't they? > So I don't think it's a bug, though perhaps it would be nice to make Mesa > behave more like other drivers. Or at least, make things documented somehow. Currently the tuning knobs are spread across three areas: drirc (which is created somehow, or not, often beyond the user control); environment variables (hardly documented), Xorg.conf. Oh yes, there is fourth: USE flags/.configure options. A little bit to complicated... Just the same, thank you guys for what you do.
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