Comment # 5
on bug 56918
from Tom Stellard
There are two failing shaders here. The first shader fails with too many instructions. It looks like we could get it to pass if we had a Common Subexpression Elimination optimization. The second shader fails because it uses 7 Texture indirections and the hardware can only do 4. However three of the Texture indirections contain only KIL instructions, so I think we may be able to fix it, but I need to see what the GLSL looks like. Can you add the environment variable MESA_GLSL=dump and post the output again: MESA_GLSL=dump RADEON_DEBUG=fp,vp firefox &>mapsgl.log
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