Comment # 5
on bug 54767
from Marek Olšák
(In reply to comment #4) > Does that include atan(vec4, vec4) in fragment shader? I have a Radeon 9800 > Pro 128MB (R350). I don't remember if that function works on r300. I guess you have to try and see if the results are correct but not very precise (i.e. they're close to the expected value) or if they're totally wrong.
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