Comment # 14
on bug 52997
from Alex Deucher
(In reply to comment #13) > (In reply to comment #12) > > If they are 32-bit games, you'll hit the same issue. > > Not meaning to question your expertise, but would you care to explain: if > "wine requires 32-bit 3D driver" why virtual desktop (i.e. non-fullscreen) > mode is running just fine? In my layman view this would mean wine's > perfectly able to handle the 2D rendering and display on it's part without > having to install 32-bit 3D driver (which in my case would require complete > switch to closed source catalyst package and I'm a bit reluctant to do so). You can install a 32 bit version of the open source 3D driver as well. Just because the graphics in a game do not appear to be 3D, they generally still use a 3D API (OpenGL or Direct3D) which requires a 32 bit 3D driver since the apps are 32 bit. Also there seem to be several possibly unrelated issues now piled onto this bug.
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