[Bug 56519] New: [r300g, bisected] piglit max-texture-size fails

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



Priority medium
Bug ID 56519
Keywords regression
CC brianp@vmware.com
Assignee dri-devel@lists.freedesktop.org
Summary [r300g, bisected] piglit max-texture-size fails
Severity normal
Classification Unclassified
OS All
Reporter pavel.ondracka@email.cz
Hardware Other
Status NEW
Version git
Component Drivers/Gallium/r300
Product Mesa

Created attachment 69224 [details]
dmesg

There were some errors even before this commit but the test passed. There sre
also some error messages in dmesg (attached).

Regression caused by e6eaa85a43616ba6f431276ab94a3b19dd524986
Author: Brian Paul <brianp@vmware.com>
Date:   Sat Sep 15 10:30:20 2012 -0600

    mesa: rework texture size error checking

./bin/max-texture-size -auto
r300: DRM version: 2.24.0, Name: ATI RV530, ID: 0x71c5, GB: 1, Z: 2
r300: GART size: 509 MB, VRAM size: 256 MB
r300: AA compression RAM: YES, Z compression RAM: YES, HiZ RAM: YES
GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA8, Largest Texture Size = 4096
GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA16, Largest Texture Size = 4096
GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA32F, Largest Texture Size = 4096
GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA8, Largest Texture Size = 4096
GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA16, Largest Texture Size = 4096
GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA32F, Largest Texture Size = 4096
GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA8, Largest Texture Size =
4096
GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA16, Largest Texture Size =
4096
GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA32F, Largest Texture Size
= 4096
GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA8, Largest Texture Size =
4096
GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA16, Largest Texture Size =
4096
GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA32F, Largest Texture Size =
3347
GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA8, Largest Texture Size = 645
GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA16, Largest Texture Size = 512
GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA32F, Largest Texture Size = 406
GL_TEXTURE_1D, Internal Format = GL_RGBA8, Largest Texture Size = 4096
GL_TEXTURE_1D, Internal Format = GL_RGBA16, Largest Texture Size = 4096
GL_TEXTURE_1D, Internal Format = GL_RGBA32F, Largest Texture Size = 4096
GL_TEXTURE_2D, Internal Format = GL_RGBA8, Largest Texture Size = 4096
GL_TEXTURE_2D, Internal Format = GL_RGBA16, Largest Texture Size = 4096
GL_TEXTURE_2D, Internal Format = GL_RGBA32F, Largest Texture Size = 4096
r300: CS space validation failed. (not enough memory?) Skipping rendering.
GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA8, Largest Texture Size = 4096
GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA16, Largest Texture Size = 4096
GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA32F, Largest Texture Size = 4096
GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA8, Largest Texture Size = 4096
r300: CS space validation failed. (not enough memory?) Skipping rendering.
r300: CS space validation failed. (not enough memory?) Skipping rendering.
r300: CS space validation failed. (not enough memory?) Skipping rendering.
r300: CS space validation failed. (not enough memory?) Skipping rendering.
r300: CS space validation failed. (not enough memory?) Skipping rendering.
r300: CS space validation failed. (not enough memory?) Skipping rendering.
GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA16, Largest Texture Size = 4096
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D
Mesa: User error: GL_OUT_OF_MEMORY in glTexSubImage
GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA32F, Largest Texture Size = 4096
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexSubImage
GL_TEXTURE_3D, Internal Format = GL_RGBA8, Largest Texture Size = 4096
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage3D(image too large)
Mesa: User error: GL_INVALID_OPERATION in glTexSubImage3D(invalid texture
image)
Unexpected GL error: 0x502
GL_TEXTURE_3D, Internal Format = GL_RGBA16, Largest Texture Size = 4096
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage3D(image too large)
Mesa: User error: GL_INVALID_OPERATION in glTexSubImage3D(invalid texture
image)
Unexpected GL error: 0x502
GL_TEXTURE_3D, Internal Format = GL_RGBA32F, Largest Texture Size = 4096
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage3D(image too large)
Mesa: User error: GL_INVALID_OPERATION in glTexSubImage3D(invalid texture
image)
Unexpected GL error: 0x502
PIGLIT: {'result': 'fail' }

GPU:RV530
Kernel: 3.6.2-4.fc17.i686
mesa: 96ed6c90eff58ce030c39c2b4db6daf512586b34


You are receiving this mail because:
_______________________________________________
dri-devel mailing list
dri-devel@xxxxxxxxxxxxxxxxxxxxx
http://lists.freedesktop.org/mailman/listinfo/dri-devel

[Index of Archives]     [Linux DRI Users]     [Linux Intel Graphics]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Yosemite News]     [Linux Kernel]     [Linux SCSI]     [XFree86]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Linux Kernel]     [Linux SCSI]     [XFree86]
  Powered by Linux