Hello, Here are 2 fixes and one improvement for the page fault handling. Those bugs were found while working on indirect draw supports which requires the allocation of a big heap buffer for varyings, and the vertex/tiler shaders seem to have access pattern that trigger those issues. I remember discussing the first issue with Steve or Robin a while back, but we never hit it before (now we do :)). The last patch is a perf improvement: no need to re-enable hardware interrupts if we know the threaded irq handler will be woken up right away. Regards, Boris Changes in v2: * Rework the MMU irq handling loop to avoid a goto Boris Brezillon (3): drm/panfrost: Clear MMU irqs before handling the fault drm/panfrost: Don't try to map pages that are already mapped drm/panfrost: Stay in the threaded MMU IRQ handler until we've handled all IRQs drivers/gpu/drm/panfrost/panfrost_mmu.c | 39 +++++++++++++++---------- 1 file changed, 24 insertions(+), 15 deletions(-) -- 2.26.2 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel