Hello, I believe that the audience at FOSDEM might be interested in a general course about the graphics infrastructure under Linux. What I have in mind would be a talk that explains : what's X, why do we need it, what is so special about 3D applications that you need a "driver" to run any of them (and who's this driver anyway), what's software rendering, HW acceleration, what is Mesa, what is a DRI driver, ... with examples aimed at making people understand not only *how* they are supposed to set up any new hardware they lay their hands upon, but why it works the way it does. Bonus points for a complete status report of current hardware support under Linux at the end. Perhaps I'm wrong but I think that would be a good way to reach out to a community of people who usually have a very, very limited grasp of what it is exactly that we are doing. (I'm including myself because it's easier to do so for the purpose of this e-mail) Would anyone be willing to do such a presentation? -- Greetings, A. Huillet _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel