[Bug 50149] Faulty shaders on RS600

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https://bugs.freedesktop.org/show_bug.cgi?id=50149

--- Comment #19 from Tom Stellard <tstellar@xxxxxxxxx> 2012-09-19 03:17:56 UTC ---
Created attachment 67362
  --> https://bugs.freedesktop.org/attachment.cgi?id=67362
Fix patch #2

If you apply these two patches and run Lightsmark with RADEON_TEX_GROUP=32,
does it render correctly?  How about with lower values of RADEON_TEX_GROUP,
like 16 or 24?

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