[Bug 25871] nearest neighbour samples wrong texel (precision/rounding problem)

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



https://bugs.freedesktop.org/show_bug.cgi?id=25871

--- Comment #7 from Andreas Boll <andreas.boll.dev@xxxxxxxxx> 2012-09-11 17:12:41 UTC ---
Created attachment 66984
  --> https://bugs.freedesktop.org/attachment.cgi?id=66984
captured shader

I have tested your modified fp-tri-c from attachment 32446
with r600g on my rv770 .
I got the following output with mesa git master
e81ee67b51651e99e7e8e52c1ccafc66835d57cd
and mesa 8.0.4:

$ ./fp-tri -fps foo2.arb
!!ARBfp1.0

TEX result.color, 0.498046860099, texture[0], 2D;

END

GL_RENDERER = Gallium 0.4 on AMD RV770
glGetError = 0x0
12850 frames in 5.0 seconds = 2570.000 FPS

Additionally I have attached a screen shot from the shader.

What is the expected behavior?

-- 
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.
_______________________________________________
dri-devel mailing list
dri-devel@xxxxxxxxxxxxxxxxxxxxx
http://lists.freedesktop.org/mailman/listinfo/dri-devel


[Index of Archives]     [Linux DRI Users]     [Linux Intel Graphics]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Yosemite News]     [Linux Kernel]     [Linux SCSI]     [XFree86]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Linux Kernel]     [Linux SCSI]     [XFree86]
  Powered by Linux