[Bug 50149] Faulty shaders on RS600

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https://bugs.freedesktop.org/show_bug.cgi?id=50149

--- Comment #17 from Tom Stellard <tstellar@xxxxxxxxx> 2012-08-27 01:15:34 UTC ---
I've pushed the first patch, and you can get the same behavior as the second
patch by setting RADEON_TEX_GROUP=128.  There is still a bug somewhere, though,
and if you play around with the RADEON_TEX_GROUP variable you'll notice there
is a value that causes the rendering to look very different I think it's around
30.  So less than that value will render one way and greater than that value
will render another.  I'm not sure what is happening here.

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